Todd Howard interview at the Guardian

Brother None

This ghoul has seen it all
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The Guardian has an interview with Todd Howard.<blockquote>Can you tell us how your vision of an apocalyptic environment has changed since previous Fallout titles?
I think it's changed only in terms of, this one is on the east coast. We wanted to have a large, expansive wasteland, but also a dense, destroyed urban jungle of rebar and concrete, complete with all the major DC landmarks. I might say Fallout 3 has more survivalhorror elements in it then the previous ones. I think it needs to be scary sometimes.

Where does your inspiration come from? Are there specific books or films you've looked to for inspiration?
Well, obviously most of it comes from Fallout 1 and 2, but we also took a look at more recent works that do some great visual things, like Children of Men. The book The Road is excellent too. Lots of stuff that looked at survival, sacrifice, and general loneliness. But we also looked at other things that were reborn, like Batman Begins, or Battlestar Galactica. I was very interested in how something like Galactica did such a great job of making itself new again, and I think Fallout needed that. [I'd say the screenshot above also shows the influence of I Am Legend, Mad Max II and even early Don Johnson movie and Harlan Ellison novella, A Boy and His Dog]

Have you looked into the science of post-nuclear survival/destruction at all? How?
We actually did a great deal of research on how older nuclear bombs worked and acted. The level of destruction is very interesting, from what the actual blast causes, and then the giant fireball, and finally the sonic destruction, which is actually larger. The initial blast isn't what destroys most things; it's the fireball and wind. Looking at Hiroshima was enlightening and sobering. There's a movie called White Light, Black Rain that is excellent. Terrifying, but excellent.</blockquote>Link: Interview: Fallout 3 and the problem with Armageddon on the Guardian.

Spotted on F3:APNB.
 
Guardian said:
Can you tell us how your vision of an apocalyptic environment has changed since previous Fallout titles?

This is a really odd question. Do they think Todd Howard made the previous titles?

Otherwise: it's interesting how when asked for inspirations, Todd mentions a bunch of recent works and nothing from - for example - Leonard's inspirations here. I don't think you really "get" Fallout if you don't see how it's influenced by a diversity of things like Them!, Brazil, Mad Max, City of Lost Children and even Lord of Light when it comes to plot.

Just going "Fallout inspires us" doesn't cut if you're going to just throw The Road at it.

Funny how the interviewer seems to get that more than Todd does.
 
I might say Fallout 3 has more survivalhorror elements in it then the previous ones.

I find the though of survivalhorror elements in Fallout worrying.
Thank you, Todd the douchebag Howard. Just bring it out and let it suck instead of dragging out on the pain by gradually releasing information about just how its going to be a shitty excuse for a Fallout game.
 
repbomb said:
I find the though of survivalhorror elements in Fallout worrying.

It's interesting because I can remember one of NMA's staffers (was it Michael Grizzly?) telling me a while after Bethesda's Fallout 3 was known to be in the works that he'd had a nightmare in which Fallout 3 was a kind of first-person shooter/survival horror, where the main enemy were lizardmen with detachable heads with batwings or something.

The first part of the nightmare appears to be coming true, let's hope the second part isn't.
 
Well at least the guy did his homework. I was surprised he mentioned "A boy and his dog". Let's hope he gets the big picture.
Oh, and good luck with the match against Russia Brother None. I get the feeling you guys are going all the way. :wink:
 
The difference is Ronald D. Moore is not claiming that the new Battlestar Galactica is a sequel to the old one. Also, another difference is that the old BSG sucked ass.
 
Would it change anything if this was being called a reboot or reimagining I wonder? Personally I would feel slightly less let down. I'd still be bummed, as I am now, because I just want a good and faithful Fallout game but the sting of being called a sequel would at least be gone. That I could accept a bit more.
 
Brother None said:
repbomb said:
I find the though of survivalhorror elements in Fallout worrying.

It's interesting because I can remember one of NMA's staffers (was it Michael Grizzly?) telling me a while after Bethesda's Fallout 3 was known to be in the works that he'd had a nightmare in which Fallout 3 was a kind of first-person shooter/survival horror, where the main enemy were lizardmen with detachable heads with batwings or something.

The first part of the nightmare appears to be coming true, let's hope the second part isn't.











No lets not hope its true gezz!! i only like one thing he said.. the part about making it lonely and a big wasteland.. i dont want bad guys everywhere!! i mean its the end of the world not some big raiderconvention or whatever...

i would like to have time to set up a camp and guarrd it towards night..with my npcs..and swap stories or something..it would be great to hear so extra fire side dialouge right right??

thats what i think the first 2 were missing from an otherwise perfect game to much bad guys everywhere not enough character growth and face to face talking!
 
Um, Children of Men? What the hell? I don't know if anybody has seen this movie, frankly one of the best movies I've ever seen, but there's nothing post apocalyptic about it, and absolutely nothing retro futuristic or Science! related. It's dystopian, but in my mind dystopian is worlds removed from post apocalyptic.

Man I'm befuddled. What is Todd smoking?
 
Who are the game's enemies? How have you sought to create a sense of society in the game - are their roving bands of survivors/mutants? How do they behave and why?
Many types, from the Raiders I mentioned, to the Super Mutants, to just general mutated beasts like two-headed cows, or rampaging mutated bears.

O_O
Two-heades cows ? He mentions them as enemies? Oh man...

Do you have an underlying message in Fallout 3 - apocalyptic movies and books usually do...
Different people sacrifice different things to survive, and blowing them into bloody-chunks is often hilarious.

Yeah nice... great underlying message... so deep, so intelligent *cough cough*.
 
bazola said:
Um, Children of Men? What the hell? I don't know if anybody has seen this movie, frankly one of the best movies I've ever seen, but there's nothing post apocalyptic about it, and absolutely nothing retro futuristic or Science! related. It's dystopian, but in my mind dystopian is worlds removed from post apocalyptic.

Man I'm befuddled. What is Todd smoking?

Money fueled by the sales of Oblivion? :shrug:

Maybe there's a secret cow level... or should I say secret brahmin level

I hear that sometimes brahmin are born with only one head. Strange, right? :D
 
bazola said:
Um, Children of Men? What the hell? I don't know if anybody has seen this movie, frankly one of the best movies I've ever seen, but there's nothing post apocalyptic about it, and absolutely nothing retro futuristic or Science! related. It's dystopian, but in my mind dystopian is worlds removed from post apocalyptic.

Man I'm befuddled. What is Todd smoking?

Ummm... Post - Apocalyptic doesn't mean that the world has to be blasted to smithereens by nukes. Children of Men is a great movie and the apocalypse there is when children stop being born, the world collapses. Still the photography and art is quite nice there.

But as i was reading further into Todd's interview, he tells that they were working hard researching nuclear blasts. Weird. If a car explodes in a nuclear blast and you can have a nuclear gun in your hand...
We all know how an a-bomb blows up. Critical mass and etc... It is not efficient to create small a-bombs to blow things up. Simple TNT is cheaper. But wait, take physics for example. No bomb with blast radius of 10-20 meters will not create a mushroom cloud. Why? Not enough heat, dust particles and elevation to do such a thing. There would be no chimney effect which is why the mushroom is even there.
 
Ausir said:
The difference is Ronald D. Moore is not claiming that the new Battlestar Galactica is a sequel to the old one.

I really can't see how this is important. In either case, really. Maybe you can win me over, though - why are the naming conventions such a big deal?

Also, another difference is that the old BSG sucked ass.

Says you.
 
Bodybag said:
why are the naming conventions such a big deal?
Well, imagine if FO:POS had been titled FO3. Putting it in the sequence of the numbered games like that would make it much harder to ignore or overwrite in terms of canonical 'lore' and such. Even people who didn't like FO2 can't marginalize it in any practical manner and ignore (or write off as non-canon) The Chosen One, the Enclave and all that jazz. However, it's easier to do this with FOT and FO:BOS due to how they were handled in terms of naming conventions.

Another developer could make a much more faithful follow-up to the first two Fallout games, and if they did, I think a lot of Fallout fans would prefer that they be able to call that game FO3 rather than a game that seems more appropriate as a spin-off. It'll be a bit sad if more faithful Fallout games have to resort to the spin-off style titles in order to distinguish themselves as not being FPSRPGs. And, yes, I'm well aware that Bethesda now own the ball and the bat and the catcher's mitt, and can call it Baseball 3 if that's what they want to do, even if they're actually putting together a softball game.

But that might just me projecting my own feelings there.
 
"He who controls the past controls the future. He who controls the present controls the past." - George Orwell, 1984
 
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