Todd Howard's appearance on X-Play is available on the G4 website - clocking in at about 5 minutes, talking to the producer about the "Action RPG", which features "open-world gameplay, numerous endings and - most importantly - gruesome apocalyptic violence".
They discuss flaws from Oblivion and taking that knowledge into Fallout 3, to which Todd answers that it's mostly about learning to use the hardware. They (again) discuss combining RPG gameplay with first-person shooting.<blockquote>Over the last year we've really nerfed back how bad your character aims, as it was frustrating for people, it is more how much damage you do. But then your arms can get crippled so you aim worse.</blockquote>They continue to discuss VATS, how SPECIAL doesn't have classes, fixing the level scaling (apparently you "visually see the barriers, particularly down-town with the super mutants"), violence done well.
Link: Face Time: Fallout 3's Todd Howard.
Spotted on BethBlog.
They discuss flaws from Oblivion and taking that knowledge into Fallout 3, to which Todd answers that it's mostly about learning to use the hardware. They (again) discuss combining RPG gameplay with first-person shooting.<blockquote>Over the last year we've really nerfed back how bad your character aims, as it was frustrating for people, it is more how much damage you do. But then your arms can get crippled so you aim worse.</blockquote>They continue to discuss VATS, how SPECIAL doesn't have classes, fixing the level scaling (apparently you "visually see the barriers, particularly down-town with the super mutants"), violence done well.
Link: Face Time: Fallout 3's Todd Howard.
Spotted on BethBlog.