Gerko said:
Nowhere in that excerp does Todd state that FoT failed because of the engine. It failed despite the same isometric engine and turn based combat. That there's more to Fallout than just those elements. MORE. How can this be percieved as the end of times for Fallout3 ?
Because why else say it, as Odin as pointed out. There is really only one point for what Todd said.
"but he did point out that the strategy spin-off Fallout Tactics retained those elements and still didn’t resonate with series fans"
What for? Why this distinction and point? It only serves to use as some possible "answer" as to the view and combat system. It is also a very spineless bit of "reasoning", as the flaws in FOT should be quite obvious to anyone who has played the games and has a mental capacity above that of a flatworm. It is quantifying the flawed IMPLEMENTATION into a generalization of the mechanic's CONCEPT that I find most dishonest about this. It is about the same juvenile illogic that breeds a mentality akin to "the RT combat in Arcanum sucked, so all RT combat sucks", used as a "sacrificial lamb" to possibly excuse the lack of such elements in future games. I really don't know how to better explain this.
The marketing sleaze of "what Fallout did for RPGs" and "next generation" in the game line raises further suspicions. I'd hate to break it to them, it wasn't because the universe was different from everything else out there (which it was not wholly). It was because it WAS an RPG in the terms of how the genre was coined and not by the inane blatherings of some Nintendo or Sega-preened shitwad in the "gaming press" who can't hold any other jobs except for "game reviewer" and "fast food".
I think Todd has his titles mixed up. The trendy clickfest action that came out the same year was Diablo, not Fallout. I'm sorry Bethesda mixed up the two. It's great that he knows there's hookers and drugs in the setting, but I'm suspect he learned that from the F
OS press video, if anything.
So, by their own words given the the core vision behind Fallout (including design principles), they intend to bring back what made Fallout distinctive from the real-time, multiplayer and online games at that time (Diablo and clones). A return to P&P roots, with gameplay style much like that which inspired the genre. Yes, that is exactly what Fallout did, it's great to hear that Bethesda is interested in doing so.
They might want to say that, or actually say what they mean. The dancing around is pure bullshit. If they think Fallout's design is "old", they need to also look around the gaming industry. Yes, everybody is copying everyone else and has been ever since the First Good Thing came about. But as any competent marketing monkey can tell you, it only works if you're the Leader, not the little trend-chasing me-too whore who is trying to cash in on a buck. Imagine the want of Something Different when the rest of the market is too bent on being alike, which is prevalently a modern problem.
We aren't interested in what Fallout would have to be converted into in order to appease the stupidity of the French Invasion. We aren't interested in games that deviate from Fallout's formula.
F
OS proved that NOBODY ELSE IS, EITHER. FOT proved that, as well, and it had nothing to do with the presence of said mechanics, either. I will have to point out again the actual state of said mechanics and how they were implemented had more to do with the fact that the game did poorly. An aspect's presence alone is not indicative of the quality of said aspect. Todd's on very loose ground at this point.
If you're not going to make your fans happy, just quit now and save yourselves the effort of coming up with excuses later like Chuck.
Fine, that's an opinion (and one I'm inclined to agree with) - but don't start accusing Bethesda for being complete idiots who never even played the game.
I wonder how many missions it would take of playing through FOT until you, too, understand how Todd is a little out of touch with reality....well, at least the topic.
And the first game did a brilliant job of putting you in a harsh, unknown wasteland that was full of people who [hoped] humanity would survive.
Bloody clueless. I'm seriously getting a chuckle at how "full" and "hope" have any relation, mainly because life was cheap and people didn't care much for each other - unless they still had a strong upbringing of pre-War or Vault-taught morals. The wasteland bred a more harsh people over generations, and the general consensus was that humanity was fucked without much hope.
Of course, I could be watching the wrong intro and was playing a completely different game. Oh, wait...that's right. I HAVE played the games.