I kickstarted and have played about 30 hours of the beta so far., and I'm feeling very optimistic about Torment, more so than before I played it.
There's a lot of reactivity in the world, and a lot of choice & consequence. There are even several timed quests that progress whether you start them or not, which has people on the Beta forums enraged. The narrative is occasionally overwritten in terms of maybe trying too hard to be lyrical and unusual, but overall it's very good.
Combat (e.g. "crisis") is super easy (compared to something like Underrail or Age of Decadence), and needs a lot of bug-fixing and balance, but is also unique. Apparently it's pretty true to the Numenera PnP rules, though that's just me repeating what more knowledgeable folks have said. There are some interesting aspects to it, like using certain objects in the environment or even starting a dialog in the middle of some fights.
Nearly all combat is avoidable, too. People are also complaining that glaives, the fighter class, aren't as good as nanos the mage class--similar to how PST preferred mages with high INT/WIS/CHA. BUT IMO this is much less true than in PST, because the system alters the types of checks it gives you depending on how you've built your character. So it's not as preferential, but there's at least a little bias to high intellect characters.
There's a Scan Thoughts telepathy power that nanos can choose, which plays out a little like a Malkavian in Bloodlines. Not as entertaining, but I love it. The game looks like it will be very replayable. Also, fail states are often interesting, and in at least one case is actually better than a success.
It took me 15 hours to finish the beta content on my first playthrough. Estimates are that the beta content is about 30% - 40% of the game.
Oh, and there are choose your own adventure style text-based mini-games scattered around. It may sound awful, but they're well written and they give you interesting choices.