On my experience of game development and work in industry - game can't be completed so soon. Every fragments of game - need the polishing and alteration of things which been completed. And i don't know artists (except specialists which work on voice, sound and music) which can be say - our work is complete we need new project or we will be fired. It know each newbie in industry.
I'm work like lead artist (and many other specialization in early stage of my carrier) 12 years. Almost 13. No one man (even scenarist, painter, concept-artist) can't say - "my job is done" while project have no end. It's a mif. Only sound workers hire on middle or end of project. All other people work until the last day is not come - and always have a job (task).
Between artist which work on each game project have a two main specialization - art and concept-art. I can imagine that art stage is complete, but concept-artist working always. Each game need a lot of concept-art. If you want to know how many - look at works of Adam Adamowicz.
I know official version. I'm about a team with nothing to do. But i think that isn't true. I think that Brian Fargo "forges iron" until no one game funded on Kickstarter doesn't complete. Until no people see result.
We (bakers) funded many of games at last year. But no one of developers can't be say - "we done our job - game is compete. Enjoy". And no one of these developers can't start other funding campaign while current job is not done.
You can saw how many artworks developers do when Wasteland 2 Kickstarter company is gone. Maybe 3... maybe 5. After this? Maybe 3, maybe 5. For months. Sorry i can't believe that work of artists is done. And i can't believe that some of developers hide many of these works in deeps of company.
I think that Planescape Torment that magic name for many gamers. Holy words, holy names. We ready to pay ever for piece of hope of returning game.
This is my
work. Just fun art. One month lenght on painting. If I was working on Wasteland 2 - i'll never be said - my job is done. Because this just a tip of the iceberg. Tip of the iceberg of each game. We (artist) have a lot of work. Always. Even when the final bell blows. Think about it.
I can mistake, like each man on Earth. But i work in my industry and know the rules and principles of work. I have no triple-AAA titles in my portfolio, but i still have experience. Regular workers always have work. Each CEO have a plan on this workers. Freelancers can't be fired because they - freelancers. It's all. Story about workers without work - it's a legend.
Few things for review:
Each text and scenario can be change in process of game creation. Never in story scenario written on early stage transform to final version of game (movie, book) without changes. War never changes, but texts change always.
No one man on the Earth can't be say - i saw all in my mind. We people always do mistakes. We always need make polishing for our actions. Man without mistakes - is god. I never seen god in game development.
Each concept-art the little piece of game development. Concept-art need always. Now you paint metal barrel, tommorow you erase metall barrel and paint another one. Always have work which can be do better. It is impossible to draw something and leave. This can only freelancers. They can not be fired. They had already finished their work and received the following task.
Each artist have a lot of work. When game development starts, and when game ending. I'm about pre-production materials, current-production materials, and post-production materials (art, scripts, content, code & etc).
Each CEO have a plan on month, year or on lenght of a game. Situtation where someone put finger into the nose and say "i don't know what i can do for game" - It can not happen. It's impossible situation. For regular woker of course. Because if you freelancer you can say - i finish my work, what you want to do now else? But freelancer can't be fired. He work on different task and each task can be last.
EDIT:
Little more about scenarios and texts.
For example we can talking about Tim Schafer with the Double Fine Adventure. Give me please answer, where in game genres we can see more texts? In rpg or in quest? Off course in rpg. In quest we can find 10 or 20 characters, but in rpg characters and replies with text much more than in quest.
I never heard about plans of Tim Shafer to start funding company on the next game, and no heard about strange reasons where the main reason for collecting more than $ 4 million is a writer which finish his work.
It's funny, but it is very far from reality. Sorry for long thinks.
You invest in building of house your cash. Builder come to you and say:
- Pal, maybe you can help me? Give me wood planks, do nails, glasses and maybe i can build from that house. You want contribute in your future house?
- O! Yes... i do for you wooden planks. But...
- What?
- I already paid you.
- And what? You want make contribute or not?
- Mmm...
- My friend, look around, it's a great opportunity to make your house better! It's a symbolic that you can put into the walls one of your pieces. Pieces of your soul. Your emotion! Go and do wood planks.
You go and do wood planks. 5 planks. Builder see on the planks and say:
- Okey, i'm buy one.
- Why one?
- I don't like others planks.
You think about it home. You and your friends make donations, Builder reach the millions and pay for this 5 cents. For one planks. Thousands people bring to builder 5 wood planks. And Builder take one. He collect lot of wood planks. And pay for you. 5 cent. Your money. And you still can't look the your house.
- Relax boys, work on classes and roof, - i call you later. By the way, main engineer finished plan of NEW and GREAT house. Look how beautiful. Look... look! Maybe build another house?
- O... wait a moment, you cannot complete my house?
- But my engineer...
- But my house?
- What you say now?! I must to fire the engineer?
- But my...
- What I'll tell it to the children?
- But...
- What I'll tell it to his wife?
- What you need?
- Another 4 millions.
- What?!
- Main engineer finished sketch of house plan. Look how beautiful. Look...
What i want to say? I don't like the principe of crowd-development. Okey, i'm understand that crowd-funding is needed for big cases. But, crowd-development, where man who already paid for job do the job himself? It's a nonsence.
Someone somewhere can say - it's a chance to put a brick into the game history. I say that this use of the labor of others. Uses gamers who already have invested in Wasteland.
And against the background of the construction of a game begins new funding company, because... because writer is ending of scenario of first game.
Gm... it's like real life.
P.S.
What will happen after the writer writes the script for new Planescape Torment? New crowdfunding project? New unfinished game project?
By the way, - be ready to the game (Wasteland) will be delayed. With good words and reasons... but delayed. Not once.
In this case gamer have no chance to save money. Because it's a Brian Fargo, it's a Planescape Torment, our feeling love to old games, and love to great titles. Nostalgy. We pay again, again and again.
While Wasteland 2 is coming. When it's happen we make a question to himself - it's a good or bad. Era of New Renaissance. I believe in wasteland, i believe in developers, but... i can't love princip of his work. Way which he to chose. The moral aspect of the case.
Thanks for your time.