Total War: Warhammer?

AskWazzup

Sonny, I Watched the Vault Bein' Built!
I was browsing the web today and noticed, a peculiar title... How did i miss the announcement? Granted i don't really follow games these days, but still, for such a potentialy epic combination there doesn't seem to be a lot of noise. I DREAMED OF A TOTAL WAR GAME IN A WARHAMMER SETTING for a decade now (or ever since "Warhammer: Mark of Chaos" was announced and then sucked donkey balls and ass)(or maybe ever since i played "warhammer: Dark Omen"). I currently know nothing of this game, but i'm salivating at the title alone. Should i contiue the salivating part, or does somone know anything that might not bode well for this game?
 
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Continue salivating but wait for the inevitable buggy launch. Personally I usually wait until they patch all of that stuff out before playing. Try out some of the nice mods while you wait if you haven't yet.
 
Continue salivating but wait for the inevitable buggy launch. Personally I usually wait until they patch all of that stuff out before playing. Try out some of the nice mods while you wait if you haven't yet.

Hm.. yes, total wars don't have a very good track record when it comes to bugy releases, but waiting is a pretty good option as far as prices are concernd anyway. Also, it seems they will release a linux version on day one :notworthy: .

I wonder what will the requirements be? It would be nice lf they wouldn't go too crazy as i'm eyeing a laptop with an intel hd iris 6100.
 
Go find some people to play Warhammer with then. :grin:

Heh, if i was into that, there would be a problem, since i have never met anyone here who evens knows what warhammeris.

In any case:

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Having total war scale armies + giants, dragons etc should be epic..
 
How the hell can somebody not be into mods

I think mods and the work put in them by people is great, but majority of the time they are like side effects added to a function. It's like trying to glue together pieces that do not fit exactly and you get a product whose parts are not in harmony with each other. Modders are working with binary files, so they have no way to change some aspects of the game which are not inline with their own vision, so they try workarounds and the whole thing feels clumsy. Plus the story and voicework is usually all over the place.

Studios have a unified effort to make a game with one vision, but this is very hard to do as a modder with no funds and a bunch of bickering people.
 
What about the hundreds of mods that add good content. :confused:

You haven't used any or what?
 
What about the hundreds of mods that add good content. :confused: You haven't used any or what?
Don't get me wrong, i think modders have great ideas, it's the implementation that is the problem in my eyes. I'm not a crusader against mods, tis just my point of view. I personally have not seen any content mods that i would be satisfied with. I sometimes use mods, but those are usually little fixes or visual perks, that do not change the game drastically.
 
Total War was pretty much WHFB for computers without the GW stuff from the start, Total Warhammer will make it come full circle, sort of like when GW got to make a LotR table top game.

From that alpha in-game footage of some scripted battle, it looks like the Empire engine is still the basis of the game which I find pretty sad. Still very poor charge impact, especially cavalry compared to RTW/M2TW, still looking like kill moves are a thing, lots of guys standing around a big spider, just standing perfectly still while the spider goes nuts and kills one guy at a time.

In theory I'd be drooling myself to death over this, having been a huge fan of both Warhammer and early Total Wars, but I'm fairly pessimistic about it considering Empire, some aspects of Shogun 2 and the horrid Rome 2. I guess it's as close as we'll get to a Shadow of the Horned Rat and Dark Omen successor.
 
I really hope if the Empire is the basis of the game that they at least break it into the individual provinces, but I have a feeling they're not going to. Really I'm gonna try my best to avoid any hype for it until I see more of the campaign gameplay.
 
From that alpha in-game footage of some scripted battle, it looks like the Empire engine is still the basis of the game which I find pretty sad. Still very poor charge impact, especially cavalry compared to RTW/M2TW, still looking like kill moves are a thing, lots of guys standing around a big spider, just standing perfectly still while the spider goes nuts and kills one guy at a time.
Is the engine at least better than "Empire: Total War"? I haven't played a total war game in a while, but still remember being frustrated when my soldiers in Empire: TW just couldn't cross the damn fence!
 
Damn you akratus, i'm trying to distance myself away from youtube.... but thanks...

It's kind of hard to gage the details of the engine from such and overcontented and scripted video. It will be interesting to see the more natural battles, to get a feel how real gameplay looks. Aside from that, it is interestind to see how many exoctic features they can add in a magical setting like this, it looks kind of odd at first. That goblin catapult made me smile though and there seems to be a plethora of new animations for different units, i wonder if those constant jumping attacks will get old pretty quick?
 
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