I think about it before many times and solution was so easy: build script which check experience amount (changes in player script obj_dude) When you reach some experience level then appear on worldmap last, finall area.
Typical game have some prior task which you need to solve, so it put you prior way into finall destination. Other small quests its just background. This idea will totally change game style, because you may do everyhing you want!
So there is no prior quest, just many random small quests, independend adventures mixed together. It give possibility to chose own way of game developement: mutant hunter, trader, scients, thief, doctor ...
How made that system when mod F2:
-change or remove begining area (you are unknown man from desert)
-remove few details from existing prior quest like why you search Vic, GECK (most dificulty stuff)
-remove random encounters (they give too much experience)
-change last area (why you olways need to kill some boss?) Game may end when you just find ship and travell somewhere on horizon to "new adventures" (next game)
-give new procedure in obj_dude: check exp and make some area visible
-invent thousand new small quests around world depend on skills
(using universal script UQS or something similar will help loot)
I known how made all this stuff so probably i will try modify game that way, it should be easy and give totally new game style feeling. It will become trully RPG, because you may be and do everything you want, and mostly its about just become hero from zero.
Typical game have some prior task which you need to solve, so it put you prior way into finall destination. Other small quests its just background. This idea will totally change game style, because you may do everyhing you want!
So there is no prior quest, just many random small quests, independend adventures mixed together. It give possibility to chose own way of game developement: mutant hunter, trader, scients, thief, doctor ...
How made that system when mod F2:
-change or remove begining area (you are unknown man from desert)
-remove few details from existing prior quest like why you search Vic, GECK (most dificulty stuff)
-remove random encounters (they give too much experience)
-change last area (why you olways need to kill some boss?) Game may end when you just find ship and travell somewhere on horizon to "new adventures" (next game)
-give new procedure in obj_dude: check exp and make some area visible
-invent thousand new small quests around world depend on skills
(using universal script UQS or something similar will help loot)
I known how made all this stuff so probably i will try modify game that way, it should be easy and give totally new game style feeling. It will become trully RPG, because you may be and do everything you want, and mostly its about just become hero from zero.