I wonder that exist somewhere finall solution or its just utopia.
Major idea was to invent alternate ways to finish game depend on skills. Another concept how do that is "guild system" (you can call it whatever you want)
Every guild have own small quests, different possibilities. For example shamans guild in Arroyo will allow you to create herbal mixtures. To join some guild you need some skills or stats amount.
It already exist in game, for example New Reno, where you may become boxer (fights is something like quests from boxing guild) or you may become made man from some family.
So instead of randomly single quests which have NPCs around, you may join to some guild which give you many tasks from some way.
Here is some ideas:
Location: Arroyo
Guild: Shamans
Required skills: First Aid 80%
Quests: heal brahmin, find herbs, clear garden
Special items: tool for create herbal mixtures
Location: Arroyo
Guild: Warriors
Required skills: Melee weapons 80%
Quests: kill some beast
Special items: tool for create better spears
Location: Den
Guild: Junkers
Required skills: Repair 80%
Quests: find some part, fix something
Special items: better car or alternate car like tank
Location: Klammath
Guild: Trapers
Required skills: Outdoorsman 80%
Quests: explore some area, hunt some animal
Special items: gecko skining tool
So mostly you may get some quest only if you have required skills, it make more possibilities and more limitations (increase realism) And you dont need search single quest in every new NPC because guild master will give you several. This all already exist in game some way, my concept is to just develop it much more.
But still in my opinion random encounters must be removed, or do something with them because they give too much experience and stuff. Anyway are frustrating and unrealistic: you walk somewhere and suddenly surround you ten rad scorpions large like elephants, and usualy they cant kill you, even when poison. In realistic world you will encounter one scorpion small like finger and he can kill you by one hit. And in realistic world you will never survive burst from minigun.
Major idea was to invent alternate ways to finish game depend on skills. Another concept how do that is "guild system" (you can call it whatever you want)
Every guild have own small quests, different possibilities. For example shamans guild in Arroyo will allow you to create herbal mixtures. To join some guild you need some skills or stats amount.
It already exist in game, for example New Reno, where you may become boxer (fights is something like quests from boxing guild) or you may become made man from some family.
So instead of randomly single quests which have NPCs around, you may join to some guild which give you many tasks from some way.
Here is some ideas:
Location: Arroyo
Guild: Shamans
Required skills: First Aid 80%
Quests: heal brahmin, find herbs, clear garden
Special items: tool for create herbal mixtures
Location: Arroyo
Guild: Warriors
Required skills: Melee weapons 80%
Quests: kill some beast
Special items: tool for create better spears
Location: Den
Guild: Junkers
Required skills: Repair 80%
Quests: find some part, fix something
Special items: better car or alternate car like tank
Location: Klammath
Guild: Trapers
Required skills: Outdoorsman 80%
Quests: explore some area, hunt some animal
Special items: gecko skining tool
So mostly you may get some quest only if you have required skills, it make more possibilities and more limitations (increase realism) And you dont need search single quest in every new NPC because guild master will give you several. This all already exist in game some way, my concept is to just develop it much more.
But still in my opinion random encounters must be removed, or do something with them because they give too much experience and stuff. Anyway are frustrating and unrealistic: you walk somewhere and suddenly surround you ten rad scorpions large like elephants, and usualy they cant kill you, even when poison. In realistic world you will encounter one scorpion small like finger and he can kill you by one hit. And in realistic world you will never survive burst from minigun.