Traits, Perks and Cheat

Morbus

Sonny, I Watched the Vault Bein' Built!
Kotaku Australian Edition has two small posts about Fallout 3:<blockquote>Bloody mess: Pete himself comfirmed that this perk was in. In addition to increased gore, this perk will provide a small damage bonus, making it better than the original.
Swift Learner: This perk functions the same as it did in previous games. For each rank of Swift Learner you take, the player will receive 5% extra experience. (...)
Lead Belly: This perk, which can be taken multiple times, reduces the amount of damage you take from radiation when you drink water from a contaminated source (such as a toilet in an abandoned subway) by 5% per rank.</blockquote>Also:<blockquote>Going through my notes, I realised I missed one! Called Strong Back, it allows you to carry an extra 100 pounds of equipment. Again, it's an oldie from the previous games, altered to suit the mechanics of the new title.

I should mention that Bloody Mess was originally a trait. It seems it's been changed to a perk for Bethesda's instalment.</blockquote>There's also something (unimportant, really) about cheats or something:<blockquote>Towards the end of his presentation, Hines gave us a quick look at the world map. Like Oblivion, nothing is revealed to start with, but once you've visited a location you're free to "fast travel" to it at any time. In order to show us the markers on the map, Pete's assistant had to enter a cheat code via a drop-down console. Here's what was typed:
“tmm 1”
Considering Oblivion also had a console in which the player could enter cheats, I'd say it's a good bet this little command will make it into the final build.</blockquote>Link: Three Fallout 3 Perks @ Kotaku.com.au
Link: Another Perk & The First Ever Fallout 3 Cheat Code? @ Kotaku.com.au

Thanks digitalcorsair.
 
Drinking stagnant water out of a subway station toilet.....and the penalty is radiation?
 
lol i thought they left the water drinking thing out after all the toilet fun the first time around :D guess they are determined in their vision
 
Re: Traits, Pearks and Cheat

Morbus said:
Like Oblivion, nothing is revealed to start with, but once you've visited a location you're free to "fast travel" to it at any time.

So, we start out somewhere and we got to hoof it to the next location before we can use the map ? That's how i am reading this. And i'm still curious how this 'fast travel' system works. Is it like Fallout with the little x moving across the screen or 'teleportation' like Oblivion (probably the later because it's easier for the devs and soooooooooooo much more immersive).
 
I would bet it's like Oblivion.

Why reinvent the wheel, man? That's not what Bethesda does best.!
 
Re: Traits, Pearks and Cheat

JR Jansen said:
Morbus said:
So, we start out somewhere and we got to hoof it to the next location before we can use the map ? That's how i am reading this.

You probably can use the map but the locations aren't "located" yet, its just like the original fallout. I see no problem with it.
 
Re: Traits, Pearks and Cheat

Morbus said:
Kotaku Australian Edition has two small posts about Fallout 3:<blockquote>Bloody mess: Pete himself comfirmed that this perk was in. In addition to increased gore, this perk will provide a small damage bonus, making it better than the original.
(...)
We'll see if that will really be better than the original!
Morbus said:
(...)
I should mention that Bloody Mess was originally a trait. It seems it's been changed to a perk for Bethesda's instalment.
(...)
Well, the worst part is that "Bloody Mess" can be a trait of Fallout 3! Not an in game one but a real one...
 
Re: Traits, Pearks and Cheat

ZiggyMeister said:
*snip*
Well, the worst part is that "Bloody Mess" can be a trait of Fallout 3! Not an in game one but a real one...

No it won't be. Things only bleed if they've been alive. Games can only be said to be alive if the developer actually cares about them and makes them for love of the game as opposed to love of money.

Fallout 3 is in many ways simply necromancy in bad fantasy. Where once we had a thing of beuty, making people smile, and a tragic death. We then get a ressurection, a glimmer (albet faint) of hope followed by a rotting ugly corpse with it's guts and soul long gone, trying to make us all misreble.

I'm sorry, I appear to be in a foul mood today.
 
Swift Learner: This perk functions the same as it did in previous games. For each rank of Swift Learner you take, the player will receive 5% extra experience. (...)

Hmm... wonder if they did the math on that one. Maybe they changed the xp and levelling system instead.

Lead Belly: This perk, which can be taken multiple times, reduces the amount of damage you take from radiation when you drink water from a contaminated source (such as a toilet in an abandoned subway) by 5% per rank.

I realize that you'll have more perks than before, but still, things that affect already marginal effects by 5% aren't really worthwhile. (I hope that drinking from toilets will be a marginal element.)

Going through my notes, I realised I missed one! Called Strong Back, it allows you to carry an extra 100 pounds of equipment.

Old one was 50 pounds. In Fo3, being strong means being stronger, even though you get perks more often.
 
Per said:
I realize that you'll have more perks than before, but still, things that affect already marginal effects by 5% aren't really worthwhile. (I hope that drinking from toilets will be a marginal element.)

Not for the 360 Achievement crowd!

They need to make their dickhat 5% bigger by making sure they get every perk in one play-through!
 
Unillenium said:
I wonder if dogmeat gets a radiation BONUS if HE drinks out of an irradiated old toilet. Then he can mark radioactive urine on a fire hydrant

..but be careful that makes it brittle and easy to snap out of the ground for the Behemoth Suporc Mutant to use as a weapon. Then you'll have to shoot a car to make a mini nuckular exploshun and stop him. Which will make all kinds of blood and gore and farting sounds if you have the bloody mess trait.

All in the name of wading through blood and guts and adult humour for the sake of hearing Liam Neeson's voice once again.

It's definately got everything that Fallout is about.









farts?? hahah wow that would be a big "mess" haha Man Life is a pisser till you die.. i rember those old toilets (guess someone thought they MUST be integrated into the new fallout as a major source of ...well the dumbest thing ever..

(i think Beth wants us to drink shit and piss )


Which is kinda strange the only consequence you get for driniking out of a pisser is radiation poisioning?

what?????? what about herpes or AIDS?? or dysentery or just a number of shit that is in a toilet??

ewwww


damn Beth trying to make me drink a shit cocktail!
 
Swift Learner: This perk functions the same as it did in previous games. For each rank of Swift Learner you take, the player will receive 5% extra experience. (...)

NO, STOP THAT!!

SWIFT LEANER SUCKED IN FALLOUT 2 WITHOUT A LEVEL CAP! WITH A LEVEL CAP, IT WILL BE THE SUPREME SUCKAGE!!

Sorry for the all-caps, had to say that. How ignorant about SPECIAL are they?
 
kotaku said:
Bloody mess: Pete himself comfirmed that this perk was in. In addition to increased gore, this perk will provide a small damage bonus, making it better than the original.
because, we all know, MOAR DAMAGE MAKES IT BETTAR! :roll:

:clap:
 
Some Guy Who Never Played Oblivion said:
Like Oblivion, nothing is revealed to start with, but once you've visited a location you're free to "fast travel" to it at any time.
All the major cities had several fast-travel locations at the beginning of the Oblivion. I'll eat my e-hat if, at the very least, Megaton isn't immediately on Fallout 3's fast-travel map.
 
Morbusease said:
Lead Belly: This perk, which can be taken multiple times, reduces the amount of damage you take from radiation when you drink water from a contaminated source (such as a toilet in an abandoned subway) by 5% per rank
Ugh. I had hoped they'd done away with that terrible idea. Fallout 3 is slowly losing me.
 
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