CT Phipps
Carbon Dated and Proud
James is obsessed with finishing his life's work. It's actually a character trait that he ignores the cost of the deaths involved, which includes his best friend being killed and abandoning you.
When we arrive to Tranquility Lane, it's been years since Braun has activated that simulation and the Residents are having a paradise of a life. It only becomes torment once our character has to do the dirty work for Braun.1. Leave everyone alive but in torment.
When we arrive to Tranquility Lane, it's been years since Braun has activated that simulation and the Residents are having a paradise of a life. It only becomes torment once our character has to do the dirty work for Braun.
So if we didn't arrive, who knows how long Braun would still keep them living in a paradise?
Basically, the residents live in a paradise for years, then Braun causes them misery at the end, then he makes a new simulation and makes them live in paradise again, until he causes them misery and the cycle just repeat.
One way of looking at this is that it might be worth for the residents, since they live in a paradise for years before misery appears. So there is torment, but most of the time there is bliss.
Oh, i get to save my daddy, one of the shittiest characters ever in fiction. Like that means something or it's actually affecting anything of worth. And i meant the events of this simulation don't have any lasting consequences in the real world, this thing is forgotten as soon as it ends. Even though this is the part you find your dad. This is shitty writting.You ever play Fallout 3? If so, you might note you're saving your father in this game and escaping yourself.
Of course that would make what you said threadcrapping.
Because the Master is beyond reasoning at this point. You only get to kill him, convince him that his plan is pointless (and this requires a ton of investigation) or you get to join him. The multiple evil options in Fallout 3 are so paper thin that they have no right to exist. Specially when most of them are nearly the same. There's no two different evil options that are completely different. In the case of this quest is: Do you kill them or do you kill them?You don't see an option to make peace with the Master and make humans as well as Supermutants live in harmony.
i need to address this bit. this is true of the situation in fallout 1 where raiders kidnap tandi. you're not gonna be able to just waltz in there and be like "uh stop being meaners k thanks". but the game found other ways around the violence. fallout 3 doesn't do this. there's no perception check on the pod to find you dad. no science check to get him out. no science check to alter the program. not even a barter option for braun. you HAVE to kill 12 people for no other reason than because the quest doesn't account for player freedom. and what's worse is even though this is the only option they didn't bother to write reactions to it. james may as well as said "LOL FUCK EM"Because it's a choice of two evils because life in the apocalypse isn't all sunshine and roses.
that would explain why he completely abandoned project purity on a whim. probably realised that no one needed the water and were perfectly content without it. well, except for like 3 bums.James is obsessed with finishing his life's work.
If you spent the first six days of your week having your dick sucked, then have nails hammered into your scrotum during the 7th day, would it be worth it? Pain really sucks.When we arrive to Tranquility Lane, it's been years since Braun has activated that simulation and the Residents are having a paradise of a life. It only becomes torment once our character has to do the dirty work for Braun.
So if we didn't arrive, who knows how long Braun would still keep them living in a paradise?
Basically, the residents live in a paradise for years, then Braun causes them misery at the end, then he makes a new simulation and makes them live in paradise again, until he causes them misery and the cycle just repeat.
One way of looking at this is that it might be worth for the residents, since they live in a paradise for years before misery appears. So there is torment, but most of the time there is bliss.
If I then forget it happened and live another 10 years in a paradise? Sure.If you spent the first six days of your week having your dick sucked, then have nails hammered into your scrotum during the 7th day, would it be worth it? Pain really sucks.
This game doesn't even have an evil ending to actually support these evil options.
Except that doesn't affect anything, at worst you kill some people (i think it's like the Underworld and Rvet City). There's no reactivity from anyone, nothing really happens. I don't get shunned by BoS or anyone for doing that.Modified FEV strain genocide seems rather evil to me.
Except that doesn't affect anything, at worst you kill some people (i think it's like the Underworld and Rvet City). There's no reactivity from anyone, nothing really happens. I don't get shunned by BoS or anyone for doing that.
And that's not even the ending. Activating Project Purity is the only actual ending that has any consequences. Meaning an evil character has to make an act of good, which completely contradicts the whole good/evil karma. There's no true evil ending in this game. There's no destroying Project Purity and killing BoS.