Tranquility Lane - The best part of Fallout 3?

James is obsessed with finishing his life's work. It's actually a character trait that he ignores the cost of the deaths involved, which includes his best friend being killed and abandoning you.
 
1. Leave everyone alive but in torment.
When we arrive to Tranquility Lane, it's been years since Braun has activated that simulation and the Residents are having a paradise of a life. It only becomes torment once our character has to do the dirty work for Braun.

So if we didn't arrive, who knows how long Braun would still keep them living in a paradise?

Basically, the residents live in a paradise for years, then Braun causes them misery at the end, then he makes a new simulation and makes them live in paradise again, until he causes them misery and the cycle just repeat.

One way of looking at this is that it might be worth for the residents, since they live in a paradise for years before misery appears. So there is torment, but most of the time there is bliss.
 
When we arrive to Tranquility Lane, it's been years since Braun has activated that simulation and the Residents are having a paradise of a life. It only becomes torment once our character has to do the dirty work for Braun.

So if we didn't arrive, who knows how long Braun would still keep them living in a paradise?

Basically, the residents live in a paradise for years, then Braun causes them misery at the end, then he makes a new simulation and makes them live in paradise again, until he causes them misery and the cycle just repeat.

One way of looking at this is that it might be worth for the residents, since they live in a paradise for years before misery appears. So there is torment, but most of the time there is bliss.

That is definitely an argument to make.

And why you should perhaps play along with Braun's games.
 
You ever play Fallout 3? If so, you might note you're saving your father in this game and escaping yourself.

Of course that would make what you said threadcrapping.
Oh, i get to save my daddy, one of the shittiest characters ever in fiction. Like that means something or it's actually affecting anything of worth. And i meant the events of this simulation don't have any lasting consequences in the real world, this thing is forgotten as soon as it ends. Even though this is the part you find your dad. This is shitty writting.


And wanna know why evil options don't work in this game? Because you still save the world at the end of the day. You still help BoS, your dad and everybody in the main quest. These meaningless evil options in the main quest or side quests are pointless because they are contradicted by the majority of the main quest and by that ending. This game doesn't even have an evil ending to actually support these evil options. Besides these evil options being utterly crap like the ones in this quest and Tenpenny Tower quests, they are pointless.

You don't see an option to make peace with the Master and make humans as well as Supermutants live in harmony.
Because the Master is beyond reasoning at this point. You only get to kill him, convince him that his plan is pointless (and this requires a ton of investigation) or you get to join him. The multiple evil options in Fallout 3 are so paper thin that they have no right to exist. Specially when most of them are nearly the same. There's no two different evil options that are completely different. In the case of this quest is: Do you kill them or do you kill them?
 
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Best part of Fallout 3 was turning it off.

But Tranquillity Lane is shit. It thinks it offers some kind of depth with your two choices of kill everyone like the 4ft Freddy Krueger you are, or subject them to being live-in playthings for as long as their bodies stay fresh in that Vault. Which baffles me by the way. How are these 200+ year old people not raisins like Mr House? Absurd.

The entire quest feels more like a way to give the player a rest from everything else you've been slogging through/will have to. Less of a dilemma, more like dillydallying.
 
Because it's a choice of two evils because life in the apocalypse isn't all sunshine and roses.
i need to address this bit. this is true of the situation in fallout 1 where raiders kidnap tandi. you're not gonna be able to just waltz in there and be like "uh stop being meaners k thanks". but the game found other ways around the violence. fallout 3 doesn't do this. there's no perception check on the pod to find you dad. no science check to get him out. no science check to alter the program. not even a barter option for braun. you HAVE to kill 12 people for no other reason than because the quest doesn't account for player freedom. and what's worse is even though this is the only option they didn't bother to write reactions to it. james may as well as said "LOL FUCK EM"
James is obsessed with finishing his life's work.
that would explain why he completely abandoned project purity on a whim. probably realised that no one needed the water and were perfectly content without it. well, except for like 3 bums.
 
When we arrive to Tranquility Lane, it's been years since Braun has activated that simulation and the Residents are having a paradise of a life. It only becomes torment once our character has to do the dirty work for Braun.

So if we didn't arrive, who knows how long Braun would still keep them living in a paradise?

Basically, the residents live in a paradise for years, then Braun causes them misery at the end, then he makes a new simulation and makes them live in paradise again, until he causes them misery and the cycle just repeat.

One way of looking at this is that it might be worth for the residents, since they live in a paradise for years before misery appears. So there is torment, but most of the time there is bliss.
If you spent the first six days of your week having your dick sucked, then have nails hammered into your scrotum during the 7th day, would it be worth it? Pain really sucks.
 
If you spent the first six days of your week having your dick sucked, then have nails hammered into your scrotum during the 7th day, would it be worth it? Pain really sucks.
If I then forget it happened and live another 10 years in a paradise? Sure.
 
Now that I'm wondering... I don't remember the old guys name who knew it was a simulation, but why did the other residents not seem to know? Did they choose to pretend not to or where they really just dumb?
 
As usual, discussions of Fo3 lore comes down to one side grasping at straws, while the other beats a dead horse. My favorite parts are where I have actual choices. If I want linear stories I'll pick up a Rockstar game or something.
 
Modified FEV strain genocide seems rather evil to me.
Except that doesn't affect anything, at worst you kill some people (i think it's like the Underworld and Rvet City). There's no reactivity from anyone, nothing really happens. I don't get shunned by BoS or anyone for doing that.

And that's not even the ending. Activating Project Purity is the only actual ending that has any consequences. Meaning an evil character has to make an act of good, which completely contradicts the whole good/evil karma. There's no true evil ending in this game. There's no destroying Project Purity and killing BoS.
 
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Except that doesn't affect anything, at worst you kill some people (i think it's like the Underworld and Rvet City). There's no reactivity from anyone, nothing really happens. I don't get shunned by BoS or anyone for doing that.

And that's not even the ending. Activating Project Purity is the only actual ending that has any consequences. Meaning an evil character has to make an act of good, which completely contradicts the whole good/evil karma. There's no true evil ending in this game. There's no destroying Project Purity and killing BoS.

Purifying water doesn't really help anyone if you're contaminating it. The first just ensures the second will affect more people.

"In the add-on Broken Steel, if the Lone Wanderer chose to contaminate the Purifier with the modified FEV, the medical facility of nearly every major settlement in the Capital Wasteland (except Tenpenny Tower and Paradise Falls) has at least two or three newly arrived sick patients lying on the beds, dying from modified FEV infection.

The patients hold their stomachs and moan that "it burns on the inside." Doctor Preston from Rivet City states that he is fairly certain that 'the condition' is not contagious to his knowledge. However, he does state that Rivet City is burning the corpses of the infected dead just to be safe, out of fearful precaution that drinking the water might indeed transmit or otherwise result in a contagious plague of some kind developing as a result.[3]

Furthermore, Doctor Preston states that the Modified FEV causes the patient's immune system to begin attacking the body, killing them in the process.[4]

And in Megaton, Doc Church postulates: "it'd be damned ironic if we were so used to the crap we had been drinking that actual pure water was killing us."[5]"

"With Broken Steel and if the Lone Wanderer drinks three successive bottles of Aqua Pura after having completed Project Impurity and inserting the modified FEV, it kills them."

For all we know, this is just the beginning. Considering how unpopulated every settlement is, the handful should be taken in proportion. With that in mind it's an epidemic.
 
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