Troika Games no longer exists....

zioburosky13 said:
http://rpgcodex.com/phpBB/viewtopic.php?t=10525

:cry: :cry: :cry:
Why the tears? I thought you hated isometric CRPGs and preferred FPS "cos tehy r wave of teh future".
 
Yeah, that was going to be on the news here on Christhmas day, but it was too sad of an event for that day. Can someone post it now?
 
i dont get it... every msg board i go to there are always lots of people wanting copies of arcanum... why didnt they ever re-release this game in effort to make money?

it really fucking sucks that i cant find a copy of it retail.
 
someone needs to fucking buy the rights to publish arcanum so i can get a copy for less than 80$
 
Boo fucking hoo. I'm not going to mourn for a half-assed game company that couldn't even clear out the most obvious bugs in their games. I doubt they ever played their own games.
 
Sadly, I can't say I completely disagree with Baboon. Troika Games games suffer from a lot of amateurish technical and mechanical deficiencies which greatly detract from gaming experiences. However, almost all are the fault of greedy and incompetent publishers, not developers. With better publishers, Arcanum and VtM: Bloodlines would have been the best RPGs since Fallout, but as it stands, they are only a bit better than Baldur's Gate and other BioWare's crap - except in terms of storyline and setting, where Troika's work is simply marvelous and nothing BioWare ever made can even remotely compare to it. It's also worth noting that fans have done a good job patching up Arcanum and Bloodlines, so nowadays they are almost *playable*.
 
Yes, Troika had some marvelous game designers under their wing. Just in other areas they were lacking. In the Programming field they weren't perhaps the strongest developer, although a lot of the bugs encountered in their games could be put down to tight deadlines and budgets(though developers are expected to make it work I guess). Also on a management side they were pretty weak.
 
Ratty said:
. With better publishers, Arcanum and VtM: Bloodlines would have been the best RPGs since Fallout, but as it stands, they are only a bit better than Baldur's Gate and other BioWare's crap -

Mmmm so what better RPGs hvae come out SINCE fallout so i can buy those? Seeing as they beat baldur's gate and the bioware trash... i don't really remmeber many other rpgs coming out :).
 
SimpleMinded said:
Mmmm so what better RPGs hvae come out SINCE fallout so i can buy those? Seeing as they beat baldur's gate and the bioware trash... i don't really remmeber many other rpgs coming out :).
Personally, I love Torment and Gothic 2. There are also a few little known low-budget CRPGs that are comparable in quality to classics like Fallout.
 
ah good point, i had forgotten about torment. As for gothic... I errr, acquired it once to try it out and was never able to get too into it. But then, I've been too busy to really sit down and play a good rpg as of late.
 
I have to agree with mortiz. They did made great games but every games they made have some horrible bugs especially VtM: Bloodlines.

Still sad to see a company who knows how to make great RPG game go away. :(
 
VtM: Bloodlines didn't have as many bugs as people like to believe. It is, however, infamous because it had one huge game stopping bug which was still fairly easy to get around.

IMHO it's still one of the best games ever made.
 
Yes, DDD makes a good point. Besides that particularly nasty bug (that was never properly fixed in an offical patch, correct me if I'm wrong), Bloodlines was relatively stable and bug-free. It suffered from some annoying glitches, though - mostly related to Valve's Source engine - such as buggy ragdoll physics.

I'm pretty sure Arcanum and TOEE had more bugs.
 
Ratty said:
It suffered from some annoying glitches, though - mostly related to Valve's Source engine - such as buggy ragdoll physics.

Don't forget that they were stuck using an early, unoptimized version of Source as well, and unlike Valve they had a deadline so they had to work with what they had instead of stopping a converting/updating resources every time Valve updated the engine. To be fair though, Fallout and all of Troika's games had enough bugs to make it clear that whatever else was working against them with each game, a lot of the responsibility was theirs.

This news really is bad; this whole time I was hoping that they would figure out some way to pull through it. Hopefully they'll get to work together again one way or another.
 
mortiz said:
Bloodlines also suffered from some horrendous frame rates.
Wow, no shit?
That was, by the way, due to the version of the Source engine they were working with, and had nothing to do with them.
And it depended on the graphics chip you had, because of that.


Anyway, Bloodlines' major bug was really the only one I came across in the entire game, making it quite playable. But it was much too linear, and had a really crappy end-game.
 
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