Yes, it did. For example there was this all world of the Tremere. The librarys, caves, all the magical items.Roshambo said:Redemption? It almost had no story to it. In fact, it was perhaps one of the shittiest stories I have ever had the misfortune to play through three times in.
When in Bloodlines there was just about 1 tremere and only like maybe 2 or 3 magical items.
Ok, the acting might have been better. But as for the story. In Bloodlines you're just a guy who get's turned illegally and for that you have to work for the prince. As in Redemption you're a knight from the crusade who get's turned and then he has to think about his faith when there's a war among vampire clans.Roshambo said:White Wolf isn't all about mindless hack and slash, despite how people treat their licenses, and the games shouldn't be compared cross-genre wise. VTM:R was a pitiful hack and slash game with a static and predictable story, with actors in the game that were so dead, they might as well already have a stake in them, where Bloodlines has far more complexity to it.
I think the good side was many weapons and enemys, you could kill other vampires and ghoulds and many other things. Find different items from all over the place and there were big catacombs and worlds.
In Bloodlines there are smaller locations and much less items.
On the other had, it did had many different ways to complete missions and the music was good.
Also let's not forget that Redemption took place in the medieval times and the modern times. When Bloodlines just took place in the modern times... I personally liked Redemption more because of that.
About the story, I really think that you can't predict being buried under some rubble for 300 years and then waking up in the Society of Leopold.
I didn't like that part much. I mean everything you did during the game just get's thrown out the window and everything you'll do and be is going to rely on these questions.Roshambo said:Really, you should get to the part where you tell Cai...err...the taxi driver where you want to go, and where you put your loyalties. It explores the dilemma and situation of the Cainite race far better than the pitiful story of Redemption.
I really can't say much about that because just after answering these questions and going to Chinatown, the game crashed and I haven't played it anymore.
Maybe because of the long loading times I couldn't really get into the story...
The desing in Redemption was good imo, and it had multiplayer.Roshambo said:Of course, all single-player games have to have their design skullfucked for multiplayer.
Well maybe the desing in Bloodlines would have suffered... but I read from somewhere that they already had multiplayer done for it, but it had just too many bugs to release. So... I guess the design was already at the multiplayer level... or whatever..
Ok, sorry, I'll shut up now...Roshambo said:The direction you're going, it probably wouldn't be the brightest thing to do around here.