I still don't see why an elegeantly designed phase-based combat system couldn't work for fallout.
The previous thread illustrated posters desires for a simplistic method of approaching combat, and I fail to see why that desire could not be reconciled with a phase-based combat system.
Sure what I posted in my previous thread was complicated, and maybe it went too far, but that's no reason to discount the possibility entirely. From what I could gather the main reason why what I posted was undesirable was that it would bog down combat with needless decision making.
I see nothing to substantiate that claim. In fallout once I got sufficiently powerful combat essentially boiled down to me aiming for the eyes with a turbo plasma gun and vaporizing my enemies one at a time.
In fact I could fairly easily foresee a manner in which combat could be made more stream-lined and quickly resolved. If you want your characters to aim for a certain location, then simply have a button which effects such, and then have a button which amounts to "fire at closest target" or "fire at most dangerous target." Then click the "execute/end phase" button and watch things go.
I'm not saying that Fallout 3 has to be phase-based in order to be a good game; far from it: I would not be at all displeased if it maintained its turn-based approach to combat, but I am not, at least as of yet in the face of a lack of evidence to the contrary, willing to discount the possibility of a workable phase-based approach to combat.