Tutorial - How To Make New FO2 Tiles

Thanks for the info, I downloaded Maya PLE, but I hadn't the time to look into it yet.
And many, MANY thanks for posting my picture :)
See you soon!
 
I've just uploaded the Trees I made for FIFE to NMA so you can use them in your mods, hopefully an admin will verify the upload soon
 
Can anybody give me some advice in how to use the tile editor?

Every time I paste it onto the picture I want to make into tiles, it pastes everything. So I get my picture in the background, the blue and the white sections.

I have a load of tiles I want to make. can someone tell me what I'm doing wrong?

EDIT

OOPS! No worries...I've worked it out now...
 
All 2d :)

I used gimp to make a texture of concrete or what ever, then adjusted the brightness to have three different light levels. Then I just copied and pasted my templates of the three different light level textures, then stuck all 3 light levels together.

I think I wrote a tutorial somewhere, maybe on the FIFE wiki website.

*EDIT*
Go here to look at the full tutorial

http://wiki.fifengine.de/index.php?title=Tutorial_Walls
 
Wild_qwerty said:
Thanks for the answer.

Anyway, I'm working on the walls rendered in 3d (based on your templates). So far are almost identical:
28750864xf4.jpg


If everything will go well new wall sets should appear (with windows, etc.).

Wild_qwerty said:
I've seen this already ;)
 
Sounds good to me. Any chance of releasing the walls you ahve made as an *.obj file so it can be used as a template for other people to make walls?
 
Wild_qwerty said:
Sounds good to me.
Yeah, it's much more easier and faster to create wall in 3d than painting in 2d. Every "segment" will be a separated object and by using snap tool you can easily add them.

Wild_qwerty said:
Any chance of releasing the walls you ahve made as an *.obj file so it can be used as a template for other people to make walls?
First I must compare my walls with original ones (to be sure that everything is ok ;) ), next I must find someone who will test them with Mapper. If everything will be ok, I could release base geometry, but there will be one problem: differences between 3d modeling programs. Even if you import the geometry you'll get different size than should be. I've adjusted size of the wall by changing dimension of the render / comparing in Photoshop your templates with my images. But if want to try this method - no problem, I'll release the geometry in .obj format (of course when everything will be finished ;) ).

BTW: Your templates aren't "ideal", right?
 
*bump* :mrgreen:

I want to make roof for the wall. Maybe there's some "automatic" process instead of adjusting frame(s) offset manually :?

Or maybe each roof has the same frame(s) offset?
 
Well, you could load a few of the roof tiles into FRM Animator and check it out yourself, I guess... I believe all tiles (ground and roof) do have the same offset values, but I'm not 100% sure.

EDIT: just did a fast check and it's true, all tiles have the same offsets (frames=0,0 and frame=0,0 - both of them). The tiles with transparent parts might look like out of place, don't let that confuse you. Hope this helps.
 
lisac2k said:
EDIT: just did a fast check and it's true, all tiles have the same offsets (frames=0,0 and frame=0,0 - both of them). The tiles with transparent parts might look like out of place, don't let that confuse you. Hope this helps.

Thanks for the tip :)

I have another question. I'm not familiar with the Mapper, so I'll use the screenshot as help.



Does the wall look correctly (four segments are missing and I already used wall blockers)? If so, any other tests are needed?

Thanks in advance.
 
If someone is interested in creating new walls I can upload template with camera coordinates, so you should be able to get the same results as I.

Process is little a bit complicated, but possible:

scr00003ac9.gif


(screenshot from wooden wall tests)
 
Yes, wall was created in 3d by me.

I finished template more than a month ago and I've started work on wooden wall, but I didn't have any ideas how to detailed it. The worst thing is when you don't know what you want to model... :roll:


Here's fully finished template:



Based on it you can create any wall you want.
 
Yep, the new walls look really nice, good job Cont! :clap:

They're just a way too illuminated for the dark fallout atmosphere... But that can be fixed, I guess.
 
lisac2k said:
They're just a way too illuminated for the dark fallout atmosphere... But that can be fixed, I guess.

Yep, that was what i was thinking about.
They need to look old and a window some tweaking too. Other than that looks sweet.
 
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