Glovz said:Just a suggestion - why not use some tiles from DiabloII - I will admit I know nothing about how much work would be involved in converting them to a Fallout format - but here's a site that lists most if not all - http://www.planetdiablo.com/wot/index.htm - I'm sure some might be useful, say from ActII?
Thanks for the answer.Wild_qwerty said:All 2d
I've seen this alreadyWild_qwerty said:
Yeah, it's much more easier and faster to create wall in 3d than painting in 2d. Every "segment" will be a separated object and by using snap tool you can easily add them.Wild_qwerty said:Sounds good to me.
First I must compare my walls with original ones (to be sure that everything is ok ), next I must find someone who will test them with Mapper. If everything will be ok, I could release base geometry, but there will be one problem: differences between 3d modeling programs. Even if you import the geometry you'll get different size than should be. I've adjusted size of the wall by changing dimension of the render / comparing in Photoshop your templates with my images. But if want to try this method - no problem, I'll release the geometry in .obj format (of course when everything will be finished ).Wild_qwerty said:Any chance of releasing the walls you ahve made as an *.obj file so it can be used as a template for other people to make walls?
lisac2k said:EDIT: just did a fast check and it's true, all tiles have the same offsets (frames=0,0 and frame=0,0 - both of them). The tiles with transparent parts might look like out of place, don't let that confuse you. Hope this helps.
lisac2k said:They're just a way too illuminated for the dark fallout atmosphere... But that can be fixed, I guess.