Twilight War Lives!

Tannhauser

Venerable Relic of the Wastes
Orderite
Some readers might remember Twilight War, a post-apocalyptic MMOG with a troubled history. After the original developers, Smiling Gator Productions, ran out of funding, the game was licensed to General Computers to continue development of the project. A few days ago, General Computers released the first batch of screenshots, and made the first update, since they took over development of the game over a year ago.
<blockquote>Here's a first look at the visual elements of what the General Computers folks have been working on.

We've added some Screenshots from some of the new areas that have been produced by the GC team. While none of the new functionality they developed is yet visually obvious except the UI (currently in Chinese to be converted in the coming weeks to English), we wanted to give everyone a flavor of what they have been working on. Check them out.

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So the self-described "eXtreme Online Roleplaying Game" (XORG) lives on.

Link: Newspost at the Twilight War website.

Thanks to Wasteland Stories for bringing us the news.
 
That second screenshot looks like a nice place for a vacation...clean, new, modern buildings near tropical beaches.

Now how is that supposed to be a world in conflict/dying?

Though I will admit an MMORPG with first person shooter combat would be fun, but for the wrong reasons. I always wished while playing a shooter online on a huge map with lots of players that you could leave the map for another area to experience different settings without switching rounds/maps. Like wandering in an MMORPG, but with constant action. I'm just talking half-heartedly of course.

Sincerely,
The Vault Dweller
 
The screenshots might be from an early version, concentrating on technical aspects, before they start heavily working on the graphical element of the game. Or General Computers might simply suck as game developers.

Here is the background to the game setting:
Twilight War website said:
Those who had time to call it anything called the resulting conflict the Doomsday War. The Skel rained fire upon the Earth, but refrained from total destruction, wanting an intact planet to conquer. Legions of Skel and their genetically bred creations poured from the heavens and clashed with the combined forces of the United Nations of Earth. For years the battles raged, until no major city or industrial complex remained standing. The thousands of satellites ringing Earth were silenced, and the glittering lights on the planet’s dark side were all but extinguished, bringing back a stygian darkness that had not been seen by most of mankind in centuries. The Skel were slowly being worn down by attrition, but the cost was civilization itself.

A desperate sabotage mission on the crucible ship dubbed “Nemesis” yielded a great victory for mankind, but also sealed the fate of both races. Out of control, the massive world ship crashed into the Atlantic Ocean near Antarctica, disintegrating the ice cap and causing global wide earthquakes, tidal waves, hurricanes, and volcanic eruptions. When the ashes cleared and the waters receded somewhat, little was left of either great army, and all of humanity's massive coastal cities lay submerged. The Fall, as the event became called by the few survivors, and what resulted from it, became the new common threat, feared by all.

It is now A.D. 2296, two hundred years after the Doomsday War ravaged the planet and forever changed its ecology.

The Earth is a mixture of wastelands, wilderness, mutant and alien biology. Small city states and tribes have risen from the debris of the Old World to reclaim what was lost, and to find what could be regained. Some bring the promise of hidden technology while others bring the rule of the sword. Many fight only to survive the next year. Nomad tribes, lawless brigands, and mutants roam the ruined remains of civilization, and in the darker places twisted animals and horrible creatures prowl. Bioengineered creatures, mutants resulting from radiation, and the descendants of the alien Skel lurk in the Outlands, making them dangerous to traverse, even in modern vehicles, which are rare and worth a small fortune.

The remnants of human civilization is scattered and divided both by vast stretches of wilderness, and by ideological rifts. Many of the survivors have little knowledge of the events that brought an end to the Old World, and most of the rest know only what the current warlords and religious pontiffs want them to know. Most know of the Skel, and they are often blamed for the end of the great human civilizations, but few now living have ever seen a real Skel. Some call them aliens, some demons, and others think of them as creatures created by humans, depending on local dogma. The remaining Skel are also divided and scattered, and retain little of what they had before the Doomsday War, though most still believe this world is theirs by right of conquest.
 
The screenshots might be from an early version, concentrating on technical aspects, before they start heavily working on the graphical element of the game. Or General Computers might simply suck as game developers.

One can hope, but i have a feeling the screens is from a final build, maybe some makeup will be added but it just seem like a game that should have been out like 5 years ago.
 
keyser Soeze said:
One can hope, but i have a feeling the screens is from a final build, maybe some makeup will be added but it just seem like a game that should have been out like 5 years ago.
It is a bit strange, because I believe they are still using Valve's Source engine. Smiling Gator licensed it, and then sub-licensed it to General Computers to continue development. The concept art is partly post-apocalyptic, but who knows what direction General Computers is taking the game in.

On the official forums, there is a substantial amount of complaining about the same issues we have with these screenshots. After all, look at the pre-General Computer screenshots:



And a bit of old concept art:
index.php
 
Briosafreak said:
That's concept art for the game?...
On second inspection, it looks I'm wrong about that. It looks like it was actually art for some short stories up on the official website.

Some actual concept art this time:
index.php

index.php

index.php
 
And thank Mary the Holy Mother of God, heathens.

Although it looked menacing with the project logo.

The guy with the spiked (Prussian?) helmet is cool.
 
Looks like a WoW/Nukem/Halo-hybrid (can't tell if thats good or bad atm) at first sight though some of the concept art looks very cool (that semi-hovel for one). Hope they finishes it.
 
And I thought, playing Far Cry,
was like, holidays on some jungle island, okay, crazy german scientists,
and genetically transformed monster apes, but that aside, recreative landscapes.

Pre-order one of this vacation packages for me too.
 
This game makes me feel sick. Horrible 3d work especially the terrain the only thing that is good is the weapon model and concepts.
 
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