UGO and Crispy Gamer preview Fallout 3, and they are impressed! Mostly!<blockquote>UGO: The last time I saw Fallout 3 was last E3. It’s been almost a year since then, and that brief glimpse was plenty to keep me obsessing about it. It was precisely the game that Fallout fans were looking for, from the aesthetic to the gameplay to the PipBoy. It was proof enough that Bethesda knew what it was doing.
Crispy Gamer: Visuals are looking fantastic, even at this early stage of development; Story looks very intriguing; Character creation system is really cool; Dogmeat!</blockquote>What will those game makers think of next? Here's a little bit on stuff:<blockquote>Crispy Gamer: Though the game doesn't directly resemble those [Fallout] classics of the computer role-playing genre, an air of familiarity is bound to hit you with this one, as it shares a great deal in common with Bethesda's wildly successful The Elder Scrolls IV: Oblivion.
UGO: By the end you’ll lay out your 7 stats how you want them, but again, this happens all within the environment. You’re not staring at a generic menu screen, you’re actually looking at a book, making the experience feel a bit more “real.”</blockquote>Actually looking at a book? Not a menu screen designed to look like a book?<blockquote>UGO: It’s here that we encountered our first ghouls. Basically they look like zombies, but can act incredibly intelligent or incredibly deranged, depending on how much radiation they’ve soaked up. [..] Their boss, however, is a glowing ghoul who, upon encountering him, caused us to get a brief glimpse at what his life was like before the attacks, as he looked normal and worked diligently in a laboratory. Now, though, he’s all about yelling and trying to kill us.
Crispy Gamer: A few select ghouls still have some semblance of humanity buried within their frail bodies, and these creatures will be NPCs with which you can interact. The rest are purely animalistic, more zombie than anything else.
UGO: Apart from the giant minigun we were toting, we also had Power Armor, the most protective armor in the game. Unlike Fallout 1 and 2, though, this is not always the “best” armor, as it does limit your perception and agility a good deal (apart from being a bitch to lug around).
Crispy Gamer: If you frequently help NPCs in trouble and do good deeds, you'll be a good guy. If you're a cold-blooded killer who murders ruthlessly and talks mean to people, you'll be a bad guy. If you try to avoid conflict and rarely take sides, you'll be neutral.
Crispy Gamer: Incidentally, your companions are entirely mortal, meaning once they die, they're dead.</blockquote>ERROR ERROR CANNOT GRASP CONCEPT
And of course, the combat system is impressive.<blockquote>UGO: Activating VATS, the game’s turn-based combat system, we were able to take a few aimed shots at his head with a laser rifle, but, lacking a decent Energy Weapon stat, did little damage. So we did what anyone would do in this situation...we tossed a crapload of grenades at him until he exploded in a pile of limbs, oozing green, glowing radiation. Huzzah!
UGO: At one particuarly heated moment in the battle, one of the mutants flipped us the bird, which even surprised Pete Hines of Bethesda, who had never seen them do that before. It really goes to show you how much effort the devs are putting in to make each battle unique and the AI feel believable.
Crispy Gamer: [The Fat Man] essentially launches a miniature nuke at whatever you're aiming to obliterate, and its destructive power is hysterically entertaining. If watching mutants blow apart or seeing burnt out cars explode with spectacular effect ever gets old, then we'd like to grow old right along with it.
Crispy Gamer: If we had to name a concern, it's simply that the unique combat system might not completely pan out. It could strike a great balance between RPG conventions and traditional action, or it could end up being a case of, "You got your shooter in my RPG, dammit!" We think it looks like a cool system, but we'll reserve judgment until we get real hands-on time with the game [...]</blockquote>Well, that last one was a bit of a change from the usual fare. Toss in some confusion about the number of endings for completitude, but not much fan-bashing at all really.
Link: UGO: Fallout 3 Updated Demo Impressions
Link: Crispy Gamer: Preview: Fallout 3
Spotted on Bethesda Game Studios Forum
Crispy Gamer: Visuals are looking fantastic, even at this early stage of development; Story looks very intriguing; Character creation system is really cool; Dogmeat!</blockquote>What will those game makers think of next? Here's a little bit on stuff:<blockquote>Crispy Gamer: Though the game doesn't directly resemble those [Fallout] classics of the computer role-playing genre, an air of familiarity is bound to hit you with this one, as it shares a great deal in common with Bethesda's wildly successful The Elder Scrolls IV: Oblivion.
UGO: By the end you’ll lay out your 7 stats how you want them, but again, this happens all within the environment. You’re not staring at a generic menu screen, you’re actually looking at a book, making the experience feel a bit more “real.”</blockquote>Actually looking at a book? Not a menu screen designed to look like a book?<blockquote>UGO: It’s here that we encountered our first ghouls. Basically they look like zombies, but can act incredibly intelligent or incredibly deranged, depending on how much radiation they’ve soaked up. [..] Their boss, however, is a glowing ghoul who, upon encountering him, caused us to get a brief glimpse at what his life was like before the attacks, as he looked normal and worked diligently in a laboratory. Now, though, he’s all about yelling and trying to kill us.
Crispy Gamer: A few select ghouls still have some semblance of humanity buried within their frail bodies, and these creatures will be NPCs with which you can interact. The rest are purely animalistic, more zombie than anything else.
UGO: Apart from the giant minigun we were toting, we also had Power Armor, the most protective armor in the game. Unlike Fallout 1 and 2, though, this is not always the “best” armor, as it does limit your perception and agility a good deal (apart from being a bitch to lug around).
Crispy Gamer: If you frequently help NPCs in trouble and do good deeds, you'll be a good guy. If you're a cold-blooded killer who murders ruthlessly and talks mean to people, you'll be a bad guy. If you try to avoid conflict and rarely take sides, you'll be neutral.
Crispy Gamer: Incidentally, your companions are entirely mortal, meaning once they die, they're dead.</blockquote>ERROR ERROR CANNOT GRASP CONCEPT
And of course, the combat system is impressive.<blockquote>UGO: Activating VATS, the game’s turn-based combat system, we were able to take a few aimed shots at his head with a laser rifle, but, lacking a decent Energy Weapon stat, did little damage. So we did what anyone would do in this situation...we tossed a crapload of grenades at him until he exploded in a pile of limbs, oozing green, glowing radiation. Huzzah!
UGO: At one particuarly heated moment in the battle, one of the mutants flipped us the bird, which even surprised Pete Hines of Bethesda, who had never seen them do that before. It really goes to show you how much effort the devs are putting in to make each battle unique and the AI feel believable.
Crispy Gamer: [The Fat Man] essentially launches a miniature nuke at whatever you're aiming to obliterate, and its destructive power is hysterically entertaining. If watching mutants blow apart or seeing burnt out cars explode with spectacular effect ever gets old, then we'd like to grow old right along with it.
Crispy Gamer: If we had to name a concern, it's simply that the unique combat system might not completely pan out. It could strike a great balance between RPG conventions and traditional action, or it could end up being a case of, "You got your shooter in my RPG, dammit!" We think it looks like a cool system, but we'll reserve judgment until we get real hands-on time with the game [...]</blockquote>Well, that last one was a bit of a change from the usual fare. Toss in some confusion about the number of endings for completitude, but not much fan-bashing at all really.
Link: UGO: Fallout 3 Updated Demo Impressions
Link: Crispy Gamer: Preview: Fallout 3
Spotted on Bethesda Game Studios Forum