UGO and Crispy Gamer: Fallout 3 is a-coming

Per

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UGO and Crispy Gamer preview Fallout 3, and they are impressed! Mostly!<blockquote>UGO: The last time I saw Fallout 3 was last E3. It’s been almost a year since then, and that brief glimpse was plenty to keep me obsessing about it. It was precisely the game that Fallout fans were looking for, from the aesthetic to the gameplay to the PipBoy. It was proof enough that Bethesda knew what it was doing.

Crispy Gamer: Visuals are looking fantastic, even at this early stage of development; Story looks very intriguing; Character creation system is really cool; Dogmeat!</blockquote>What will those game makers think of next? Here's a little bit on stuff:<blockquote>Crispy Gamer: Though the game doesn't directly resemble those [Fallout] classics of the computer role-playing genre, an air of familiarity is bound to hit you with this one, as it shares a great deal in common with Bethesda's wildly successful The Elder Scrolls IV: Oblivion.

UGO: By the end you’ll lay out your 7 stats how you want them, but again, this happens all within the environment. You’re not staring at a generic menu screen, you’re actually looking at a book, making the experience feel a bit more “real.”</blockquote>Actually looking at a book? Not a menu screen designed to look like a book?<blockquote>UGO: It’s here that we encountered our first ghouls. Basically they look like zombies, but can act incredibly intelligent or incredibly deranged, depending on how much radiation they’ve soaked up. [..] Their boss, however, is a glowing ghoul who, upon encountering him, caused us to get a brief glimpse at what his life was like before the attacks, as he looked normal and worked diligently in a laboratory. Now, though, he’s all about yelling and trying to kill us.

Crispy Gamer: A few select ghouls still have some semblance of humanity buried within their frail bodies, and these creatures will be NPCs with which you can interact. The rest are purely animalistic, more zombie than anything else.

UGO: Apart from the giant minigun we were toting, we also had Power Armor, the most protective armor in the game. Unlike Fallout 1 and 2, though, this is not always the “best” armor, as it does limit your perception and agility a good deal (apart from being a bitch to lug around).

Crispy Gamer: If you frequently help NPCs in trouble and do good deeds, you'll be a good guy. If you're a cold-blooded killer who murders ruthlessly and talks mean to people, you'll be a bad guy. If you try to avoid conflict and rarely take sides, you'll be neutral.

Crispy Gamer: Incidentally, your companions are entirely mortal, meaning once they die, they're dead.</blockquote>ERROR ERROR CANNOT GRASP CONCEPT

And of course, the combat system is impressive.<blockquote>UGO: Activating VATS, the game’s turn-based combat system, we were able to take a few aimed shots at his head with a laser rifle, but, lacking a decent Energy Weapon stat, did little damage. So we did what anyone would do in this situation...we tossed a crapload of grenades at him until he exploded in a pile of limbs, oozing green, glowing radiation. Huzzah!

UGO: At one particuarly heated moment in the battle, one of the mutants flipped us the bird, which even surprised Pete Hines of Bethesda, who had never seen them do that before. It really goes to show you how much effort the devs are putting in to make each battle unique and the AI feel believable.

Crispy Gamer: [The Fat Man] essentially launches a miniature nuke at whatever you're aiming to obliterate, and its destructive power is hysterically entertaining. If watching mutants blow apart or seeing burnt out cars explode with spectacular effect ever gets old, then we'd like to grow old right along with it.

Crispy Gamer: If we had to name a concern, it's simply that the unique combat system might not completely pan out. It could strike a great balance between RPG conventions and traditional action, or it could end up being a case of, "You got your shooter in my RPG, dammit!" We think it looks like a cool system, but we'll reserve judgment until we get real hands-on time with the game [...]</blockquote>Well, that last one was a bit of a change from the usual fare. Toss in some confusion about the number of endings for completitude, but not much fan-bashing at all really.

Link: UGO: Fallout 3 Updated Demo Impressions
Link: Crispy Gamer: Preview: Fallout 3

Spotted on Bethesda Game Studios Forum
 
Per said:
Crispy Gamer: Visuals are looking fantastic, even at this early stage of development; Story looks very intriguing;

I don't get this. Why call the story intriguing when you've only heard very general plot descriptions and Bethesda spouting the typical "shh, it's a big secret!" tripe that developers love to say about their apparently wonderful stories?

At one particuarly heated moment in the battle, one of the mutants flipped us the bird, which even surprised Pete Hines of Bethesda, who had never seen them do that before. It really goes to show you how much effort the devs are putting in to make each battle unique and the AI feel believable.

Ignoring how insipidly stupid the writer sounds. I actually sort of liked this. Of course, I doubt Pete Hines was really all that surprised and quirks like these will get old if you're fighting four mutants at the same time and they all curse you with their middle digits every four seconds.
 
We don't know anything about the story. But that's Crispy Gamer for you.

Though I was shocked to see them actually name a kind of doubt of sorts. That's so against their normal modus operandi.
 
Per said:
even at this early stage of development;


Activating VATS, the game’s turn-based combat system,

Early stage of development ? When did these people see this stuff ? The damn thing is supposed to come out in the fall of THIS year. That is only about half a year. And didn't Beth say that the game was essentially finished ? Early stage of development, my butt.

And isn't it fun how they are still trying to call VATS a TB system ?
 
CG said:
doesn't directly resemble those [Fallout] classics of the computer role-playing genre, an air of familiarity is bound to hit you with this one, as it shares a great deal in common with Bethesda's wildly successful The Elder Scrolls IV: Oblivion.

Doesn't ... directly resemble Fallout but it doesn't matter, as... it's similar to Oblivion?

I don't get it.
 
Wooz said:
CG said:
doesn't directly resemble those [Fallout] classics of the computer role-playing genre, an air of familiarity is bound to hit you with this one, as it shares a great deal in common with Bethesda's wildly successful The Elder Scrolls IV: Oblivion.

Doesn't ... directly resemble Fallout but it doesn't matter, as... it's similar to Oblivion?

I don't get it.

:clap: Me neither, but is funny though..if it was for another game then fallout that i love. :|
 
OK I get it - it's not Oblivion, it's not Fallout....it's uh....Obllout?


Anyway, nothing new here. Except for the few NPC ghouls being sane and not trying to kill you. Besides, I wonder how much strenght can a radiation-ruined human have? And what does he eat? Same goes for the Behemoth - where does this guy finds enough food to upkeep his few hundred kilograms body?

More ranting about the coolness of Fatman....why does PA decrease your perception or agility? Isn't this stuff suppose to enhance all of this?
 
It's kinda funny, actually.

Crispy Gamer is a fairly young site, with the mission statement to give the harsh truth about games and a total failure so far to accomplish that.

So they did an opinion piece about how Fallout 3 fans should move on because moving on makes you happier...

...

...and then they get a Fallout 3 preview.

Man, if I were the conspiracy theory type...
 
Brother None said:
It's kinda funny, actually.

Crispy Gamer is a fairly young site...

Means most of the 'journalist' there never gives a shit about pen-and-paper game/old but goldie CRPG, instead gobbling on fancy eye-candy and overly-done game features.
 
Well, actually, Crispy Gamer is a collection of well-known and well respected (within their circles) journalists (which is how I guess they got this preview). Like Tom Chick, who freelanced for GameSpy and 1up and co-founded Quarter to Three.

Hell, this preview was written by Alex Navarro, who quit from GameSpot after the Gerstmanngate affair.

They're a gigantic failure so far in what they set out to do, which is:
Crispy Gamers have no tolerance for fan boy writers and reviews influenced by Big Media and big ad dollars. You hate site takeovers and pre-roll videos announcing another overhyped game coming soon. You want to hear it straight and unfiltered, having no time and money to waste playing bad games.

So what did they produce?

An editorial telling Fallout fans that it's more fun to stop worrying, an interview with the BioWare heads literally asking "you're fantastic, how do you manage to be so fantastic?", an interview with Ken Leivne asking him "how do you manage to be so incredibly cutting-edge innovative?"

And this preview.

Crispy Gamer is probably the most epic failure of a gaming site I've ever seen. I mean, if it set out to emulate GameSpot, fine, but to state you're going to be the hard-balling journalistic site of the 21st century and then proceed to slobber all over every person you interview and every game you write about...I'm sorry, but what the hell?
 
Brother None said:
So what did they produce?

An editorial telling Fallout fans that it's more fun to stop worrying, an interview with the BioWare heads literally asking "you're fantastic, how do you manage to be so fantastic?", an interview with Ken Leivne asking him "how do you manage to be so incredibly cutting-edge innovative?"

Someone was suffering from amnesia after playing tons of game with a 'player is a person who suffers amnesia has to work his way to uncover the truth' setting. Lame, I say.
 
Brother None said:
interview with Ken Leivne asking him "how do you manage to be so incredibly cutting-edge innovative?"

Aye, a game with no difficulty or penalty for dying except for the loss of a lame 360 achievement is really cutting-edge innovative. It's so innovate that I expect the next 20,000 shooters to achieve the same level of mind numbing easiness.
 
It's kinda stupid that they lower/raise the damage that a weapon does based on you skill level.
As far as i remember, in all previous FO Games weapon skills did only affect the chance to hit.
I guess its another *taken over from Oblivion* feature.
 
Crispy Gamer: Incidentally, your companions are entirely mortal, meaning once they die, they're dead.

ERROR ERROR CANNOT GRASP CONCEPT
I love you, Per. I really do. :lol:
UGO: At one particuarly heated moment in the battle, one of the mutants flipped us the bird, which even surprised Pete Hines of Bethesda, who had never seen them do that before. It really goes to show you how much effort the devs are putting in to make each battle unique and the AI feel believable.
Ten bucks says this was scripted and Petey said the "Wow, I've never seen that before" line in every demonstration, like the "cool, is that his eyeball" thing from the earlier preview extravaganza.
 
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