UGO's Favorite Fallout Characters

Brother None

This ghoul has seen it all
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They did a timeline earlier, now it's time for a favorite character list.<blockquote>The Master

Every Yin needs a Yang in the same way that every Vault Dweller hero needs a Master. The being formerly known as Richard Grey was a post-Great War doctor who last lived as a human in the merchant town known as The Hub. After being plunged into a vat filled with Forced Evolutionary Virus and left there for a month, Grey emerged as an amorphous, blob-like entity capable of absorbing other organics into its form. Dubbing himself "Master," Grey eventually learned how to twist the F.E.V. to his own ends, using it to create a race of super mutants.

While our memories of the Master aren't exactly fond, he is one of the most deliciously evil yet incomprehensible villains in video games. You see, all of those creatures he's absorbed have left him a bit touched in the head. The Vault Dweller can kill him directly or indirectly at the end of Fallout, but it's much more fun to match wits with the Master and show him the flaw in his own plans, after which he blows himself up with a nuclear bomb. Good times.

Harold the Ghoul

In the pantheon of video gaming's lovable undead, Harold remains a bit of an unknown. Maybe it's because he's not actually the walking dead but rather a ghoulish mutant. Or maybe people are just put off by the tree growing out the side of his head.

Harold is a critically important character within Fallout's history. Before even the events of the first game, Harold accompanied Richard Grey on the fateful expedition which gave birth to the Master. Harold was the only other survivor of that incident, though it left him scarred as a mutant. He later meets the Vault Dweller in The Hub, serving as a useful source of information on Grey and the incident at Mariposa.

But wait, there's more! Harold appears yet again in Fallout 2, now the mayor of the ghoul town known as Gecko. He enlists the Chosen One's aid in getting the town's reactor running right again. That's not why we love Harold though. He's neither a mutant survivor of the Great War nor is he a true super mutant; he's just Harold. And that's plenty.</blockquote>
 
I know a lot of people consider Fallout Tactics non-canon, but it's good to precise that Harold is also in it.
 
I can't believe they count Frank Horrigan and not Set! WTF?

Horrigan is fucking stupid and doesn't do anything till end game, and even then its the typical- Big Bad Ass that needs killing.

Set had character, interesting dialogue, a killer gang, ambition! Set rocks.

Bullshit that he's not on that list.
 
McRae said:
I know a lot of people consider Fallout Tactics non-canon, but it's good to precise that Harold is also in it.

He's not. There is a ghoul there called Harold, but he's probably just a homage, not meant to be the same character:

http://fallout.wikia.com/wiki/Harold_(Fallout_Tactics)

Harold loves explosives, the smell of cordite, and the dull thump of an underground detonation. Grenades or traps, it's all the same to him. He'll plant them, throw them or disarm them. He's earned the nickname of "unbreakable", because despite several serious accidents, and over a hundred years of living, he never seems to die.
Does this sound like *the* Harold? Our Harold would surely have more than 1 CH too.
 
Oy! Quit cursing, welsh! You sound a thirteen year old on Counter-Strike, and not the admin you are.

Anyway, I hope that Bethesda has some really good characters. I'll be extremely disappointed if they don't.
 
Gentlemen said:
Oy! Quit cursing, welsh! You sound a thirteen year old on Counter-Strike, and not the admin you are.

Anyway, I hope that Bethesda has some really good characters. I'll be extremely disappointed if they don't.

That was random.

Yeah, Bethesda is know for memorable characters in their games.... Umm, I just can't remember single one.
 
welsh said:
I can't believe they count Frank Horrigan and not Set! WTF?

Horrigan is fucking stupid and doesn't do anything till end game, and even then its the typical- Big Bad Ass that needs killing.

Set had character, interesting dialogue, a killer gang, ambition! Set rocks.

Bullshit that he's not on that list.

I totally agree Set should have been on the list.

I didn't really like Marcus, in my opinon he shouldn't have appeared on the list. I thought that having a supermutant was cool, but I never much liked Marcus as a character. I much preferred Cassidy as a Fallout 2 party-member. Heck even that wussy Myron had some better dialogue...even though I only recruited him once and ended up capping him for being overly annoying. But it was good times offing the little bastard.
 
Myron was probably the most potentially useful party member in the FOs, outside of combat. (even there he wasn't too terrible)

with a pulse pistol and PA he could keep himself alive most of the time, and his ability to make super stimpaks, and his dialogue about Jet so you could get the antidote made were both very useful for a character who likes to use a lot of chems for different purposes.

He's an assassins best friend :p
 
I'll always stick with Dogmeat, but after just playing through Fallout 1 again, trying hard to keep him alive, I didn't realize how hard it was. Lots of save & load, especially when we had to escape the military base. "Dogmeat! Don't walk into that laser barrie-! Crap..."

Hopefully F3's version will be cool.

Other than him, I pick The Master. I'll never forget that..."guy", especially the switching voices. Awesome.

EDIT: I forgot the brain transplant robot! That was so cool!
 
Sulik, Vic and Cassidy - best party ever! go hth or hit em with guns, these guys could do it all :D

too bad they forgot good ol whiskey bob...
 
Every Yin needs a Yang in the same way that every Vault Dweller hero needs a Master.

That actually makes no sense. Replace "Master" with "Overseer" and it will make a little more sense, but still not much.
 
Myron was actually one of my favorites. He was useful when not in battle, had more personality than several other characters combined, and generally was more interactive.


And he gets a bad rap when it comes to his battle abilities. I equipped him with a Gauss Pistol and a Hardened Power Armor, and he would chew through folks just as quickly as anyone else.
 
While our memories of the Master aren't exactly fond, he is one of the most deliciously evil yet incomprehensible villains in video games.
Except that he wasn't evil (at least not in the traditional use of the word) nor incomprehensible. He had good and understandable intentions and was a very sympathetic villian. He was a great character and deserves to be on the list, I just think that they missed the point of the character.
 
Myron made drugs fun... funnier... watever.

Loved his personality, he was a twerp but a well acted twerp.
 
Why not mention the Chosen One?
I love Marcus, Myron and even Lenny. And as long as the list should cover ambivalent or forthright evil characters, why exclude Joanne Lynette? The dialogues with her where often funny, while disturbing.
 
Eh looks like everyone here want all companions in the list :D

People, the guy just name the ones he think are the best companions, is his opinion... if you got another opinion, make your own blog and put the names you want...
 
No mention of Lou? For me he's always been one of the most memorable characters.
 
welsh said:
I can't believe they count Frank Horrigan and not Set! WTF?

Horrigan is fucking stupid and doesn't do anything till end game, and even then its the typical- Big Bad Ass that needs killing.

Set had character, interesting dialogue, a killer gang, ambition! Set rocks.

Bullshit that he's not on that list.

While I disagree about Horrigan. He don't care what you have to say he is just going to fucking kill you and thats that.

Set was awesome. they way he threatened to eat me and what not.

Happy Tummy dance.
 
The computer at the sierra army depot was my favourite in number 2, also I think the master was more the opposite of the overseer than the chosen one. Their conversations, visuals and ideals are such juxtapositions when you get both of them at the end as to make your meetings with them and decisions have so much more impact. I wanted to believe in the masters plan so much, even though I knew how flawed it was and I hated the overseer and his idiotic isolationist ideals so much I couldn't stop myself offing him in every play through.
 
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