A theory:
I think it would be more organized and sensible to combine the unarmed and melee skills as one and the same. This is because they both use the same stat for damage, ST, and use similar perks. Actually, a lot of melee based perks effect unarmed as well, and vice-versa.
The retardation behind these perks baffle me however, even though a lot of melee based perks effect unarmed they still have a melee skill prerequisite. Why not one or the other?
So I say; combine the skills for more variety in weaponry and a more flexible and versatile build.
P.S.
We can still call it melee by the way:
I think it would be more organized and sensible to combine the unarmed and melee skills as one and the same. This is because they both use the same stat for damage, ST, and use similar perks. Actually, a lot of melee based perks effect unarmed as well, and vice-versa.
The retardation behind these perks baffle me however, even though a lot of melee based perks effect unarmed they still have a melee skill prerequisite. Why not one or the other?
So I say; combine the skills for more variety in weaponry and a more flexible and versatile build.
P.S.
We can still call it melee by the way:
The term melee describes directly striking an opponent at ranges generally less than a few feet with fists, feet, knives, rifle-butts or any other melee weapon with the intention of causing harm.