Underpopulation of...pretty much everywhere?

Key words here are "I don't think". He doesn't think it could have been hit as hard as DC or Necropolis, which isn't a hard fact but an assumption. He also doesn't make it clear whether DC or Bakersfield where hit the hardest- which I personally doubt, since both cities have a lot of their skylines and buildings intact.
 
Besides, I doubt Bakersfield was a target of any greater interest - there is no military base in its vicinity, no secret compound (at least, not a one we've been shown, but that would hardly be an argument), no big civilian population - and as Wumbology points out, its buildings are largely intact.

What could have happened with Bakersfield, that prompted Raul to say something like that, is that it had been bombed by low-yield bombs which don't have a great impact force, but are very "dirty". If such an event occurred, it would explain the extreme radiation levels which turned all, or at least, most of its population to ghouls, along with Vault 12 inhabitants (I may be wrong here and only Vault 12 dweller were turned to ghouls, but I think it counts for both populations), and would explain the fact that most of the buildings are still standing by 2160s. It would also explain why Raul thought it was bombed the worst - it was bombed by weapons which cause far greater fallout than have a blast radius and force.
But this is only speculation.
 
The only thing about the population that really bugged me was the lack of kids. I know kids cost resources, but Megaton only had 2 kids over 30 or so people, Big Town, Arefu, Canterburry and Rep of Dave only had like 3 or less kids. There isn't even a way for the population to continue at its size let alone grow. They have as many kids per adult as Germany or less even. Populating the game with a few extra kids wouldn't be as bad, you don't talk to them anyways. And it would make more sense with how many people are around.

As for not having enough people, I can't see how Big Town survives since it isn't along a trade route and no one is growing food. There also isn't anything to scavenge near by. So, they'd run out of food and leave at some point. I also didn't like how there weren't as many towns as you go farther away from DC. Some of the raiders out that way should be warlords that rule over farmers in some sort of protection racket that you can let continue or disrupt.
 
It really feels like the population and the city size being condensed is in line with the geographical condensation. I mean, Primm is like 50 miles away from Vegas, but in the game you can walk there in like 5 minutes. I always just read this as a necessary abstraction, just like the game doesn't make you walk hundreds of miles in real time, it also doesn't show you the thousands of people who are presumably living there.
 
I read it the same way as Cabbage. The same way, with immortal kids it's probably for the better that we didn't saw too many of them.
 
I read it the same way as Cabbage. The same way, with immortal kids it's probably for the better that we didn't saw too many of them.

Basically this. Would you rather have sensible populations of kids that are immortal or just a few annoying little shits?
 
I never found the kids outside of Lamplight as annoying. They just run around and occasionally say hi. They did the same thing in Skyrim and it didn't bug me. It would also add to the population without confusing you as to who dispenses quests.
 
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