The Polish site Gry-Online.pl posted their preview and Q&A on Fallout 3, the most interesting bits deal with the level of "mature stuff" in F3 and whether Bethesda is going to release modding tools. <blockquote>Shuck: Allegedly there are supposed to be children in-game. Are you going to be able to kill them, like in previous titles?
Emil: That we do not know yet. It is one of the most important topics to think out. The thing is, we're dealing with a next-gen game and we're not only talking about killing, but exploding heads and eye balls rolling down the street. As a designer, you need to ask yourself if you want such elements in the game.
Shuck: We're also dealing with an RPG game, which should leave as many choices as it can to the player.
Emil: Indded, but there are a lot of problems that need to be taken into account.
Shuck: So tbe children are not neccessarily going to appear in Fallout 3?
Emil: They will positively be there, but we don't know if they can be killed.</blockquote>So, we now know "next-gen" is newspeak for "graphic violence". Also, aren't children NOT DYING from a metal bar to the head a bit of a Tom&Jerry syndrome?
Furhter uncomfortable questions deal with modding tools:<blockquote>Shuck: Do you plan to support the modding community by providing them with tools?
Emil: We don't know yet - we're discussing it. It is something we've done for Oblivion, but this doesn't automatically mean we'll do the same for Fallout. The truth is, preparing such tools takes a lot of time, and this is time lost to production of the actual game. We shall see.
Shuck: Is this caution caused by the trouble caused to you by the infamous Oblivion mod?
Emil: No. But it is a fact that when you release modding tools, you loose a great deal of control over your game.</blockquote>The author also mentions the Tactics Brotherhood of Steel, but this can be a misinterpretation, since it is known that Tactics stroyline is not taken into account.
Link: Fallout 3 First Impressions at Gry-Online.pl
Spotted at Necropolis
Emil: That we do not know yet. It is one of the most important topics to think out. The thing is, we're dealing with a next-gen game and we're not only talking about killing, but exploding heads and eye balls rolling down the street. As a designer, you need to ask yourself if you want such elements in the game.
Shuck: We're also dealing with an RPG game, which should leave as many choices as it can to the player.
Emil: Indded, but there are a lot of problems that need to be taken into account.
Shuck: So tbe children are not neccessarily going to appear in Fallout 3?
Emil: They will positively be there, but we don't know if they can be killed.</blockquote>So, we now know "next-gen" is newspeak for "graphic violence". Also, aren't children NOT DYING from a metal bar to the head a bit of a Tom&Jerry syndrome?
Furhter uncomfortable questions deal with modding tools:<blockquote>Shuck: Do you plan to support the modding community by providing them with tools?
Emil: We don't know yet - we're discussing it. It is something we've done for Oblivion, but this doesn't automatically mean we'll do the same for Fallout. The truth is, preparing such tools takes a lot of time, and this is time lost to production of the actual game. We shall see.
Shuck: Is this caution caused by the trouble caused to you by the infamous Oblivion mod?
Emil: No. But it is a fact that when you release modding tools, you loose a great deal of control over your game.</blockquote>The author also mentions the Tactics Brotherhood of Steel, but this can be a misinterpretation, since it is known that Tactics stroyline is not taken into account.
Link: Fallout 3 First Impressions at Gry-Online.pl
Spotted at Necropolis