Hello! First of all! Fantastic work on the megamod! Despite some crashing I've been having a blast. New content makes old zones feel fresh, and new zones make exploration feel like a whole new feature again. At first the difficulty hikes bothered me but the more I played around them the more I appreciated them. New recipe system is absolutely killer (Mr Fixit I think?) with things like the Arroyo Shaman quest. All in all, this is kind of the 'Fallout 2 Plus' experience, since I consider FO2 + RP to be the 'definitive' FO2 experience. So... thanks for this! I had just three party member issues and then the Brotherhood bunker quest never seemed to work for me, but I gather the bunker is a known issue. Anyway, really just three things then. And it's all party member concerns. I added the Tweaks patch to get the infinite party, because I'm a goober, so if that's responsible for the new teammates not playing nice then I guess that's just on me. The first is Bess. When I first Doctor her up she responds like a normal party member and can be given combat commands etc., but as soon as I leave the screen she reverts to her base game generic NPC format, where she just moos if clicked on and can't be ordered like a party member and doesn't follow the team. The second is Dobbs. Because I have over the max limit for party, he seems to just immediately drop the team. Sometimes this becomes a CTD, not sure what the trigger is between him just dropping and the game outright crashing. As long as I have under the party limit it seems to be fine. The moment my party is full, he ejects himself. And the third is the Sentry Bot Skynet, who's suffering basically the same problems as Dobbs. Very worth noting Skynet does not have this problem as a Robobrain. Worth noting, I did have to reset the Modoc main and SAD lv 4 maps, don't know if that would influence how the NPCs behave.