Using the mapper for fallout1

Discussion in 'Fallout General Modding' started by Frank Horrigan@BIS, Feb 14, 2005.

  1. Frank Horrigan@BIS

    Frank Horrigan@BIS Still Mildly Glowing

    241
    Apr 3, 2003
    Hey

    I've already asked this a while ago, but back than no one knew how to use the FO2 mapper for editing FO1 maps and then use them in the game. Does anyone know a way now perhaps?
     
  2. dude_obj

    dude_obj Vault Senior Citizen
    Moderator

    Oct 19, 2004
    This at least gets the Fo1 maps opening in the mapper with the right object names and such:

    http://www.nma-fallout.com/forum/viewtopic.php?t=11909
     
  3. Shadowbird

    Shadowbird Where'd That 6th Toe Come From?

    442
    Jul 20, 2003
    I use Dim's mapper to edit Fallout maps - the Fallout 2 mapper seems to corrupt them or something. When I saved a map (v13ent.map) with the Fallout 2 mapper, it loaded 'empty' (screenshot). Dim's mapper, on the other hand, lacks in object flags (too many are "unknown", even those that can be found out through original mapper) and I have not found a way to edit the "script hexes", "tile scripts" or whatever their called.