Hey guys, first up sorry about posting with a nub account, i've been a longtime lurker but never really needed to say anything til now.
Anyway, I've been reading through the Van Buren design documents again for the millionth time, and it made me start
wondering - given we're anticipating a title with the same genetics as a highly versatile and modifiable existing game (TES4), and all
this amazing concept material has been so kindly devised by the original BIS team.. wouldn't it make some modicum of sense to
combine the two?
Now I realise that this may be considered as heresy by some, and don't get me wrong, I'm as disappointed as the next guy that VB
got canned.. but it would be an amazing tribute to the original creators of a game we all love so dearly, to see their plans and
ideas ultimately come to fruition in some way.
This being said, I'm certainly not saying I could do it all (my modding/mapping background is in the Source engine), hell, I only
bought Oblivion when I heard they were using the engine for FO3. I'm more putting this out there as an idea that I hadn't seen
around on the forums. It seems it could the kind of thing a dedicated team would work well with. (That being said, if a SDK is
made available, I'll definately be attempting to learn!)
Obviously I'm not proposing the manufacture of an entirely new game, but perhaps just a mod or series of mod packages that add
new locations, characters and quests inspired by the design documents. (This makes a lot more sense if you've already played
with Oblivion and it's mods).
Obviously canonical purists may find this whole idea reprehensible, but personally I'd jump at the chance to repair The Nursery, tangle
with the Daughters of Hecate and Caesar's Legion, or pay the Twin Mothers tribe a visit.
Oh, and mods? Sorry if this has already been covered, or is in the wrong section, please delete/move accordingly. Thanks for your
time, guys, and keep up the good work
tl;dr - The ideas for Van Buren were awesome. Just because the original game didn't make the final cut doesn't mean the ideas have
to die with it.. does it?
Anyway, I've been reading through the Van Buren design documents again for the millionth time, and it made me start
wondering - given we're anticipating a title with the same genetics as a highly versatile and modifiable existing game (TES4), and all
this amazing concept material has been so kindly devised by the original BIS team.. wouldn't it make some modicum of sense to
combine the two?
Now I realise that this may be considered as heresy by some, and don't get me wrong, I'm as disappointed as the next guy that VB
got canned.. but it would be an amazing tribute to the original creators of a game we all love so dearly, to see their plans and
ideas ultimately come to fruition in some way.
This being said, I'm certainly not saying I could do it all (my modding/mapping background is in the Source engine), hell, I only
bought Oblivion when I heard they were using the engine for FO3. I'm more putting this out there as an idea that I hadn't seen
around on the forums. It seems it could the kind of thing a dedicated team would work well with. (That being said, if a SDK is
made available, I'll definately be attempting to learn!)
Obviously I'm not proposing the manufacture of an entirely new game, but perhaps just a mod or series of mod packages that add
new locations, characters and quests inspired by the design documents. (This makes a lot more sense if you've already played
with Oblivion and it's mods).
Obviously canonical purists may find this whole idea reprehensible, but personally I'd jump at the chance to repair The Nursery, tangle
with the Daughters of Hecate and Caesar's Legion, or pay the Twin Mothers tribe a visit.
Oh, and mods? Sorry if this has already been covered, or is in the wrong section, please delete/move accordingly. Thanks for your
time, guys, and keep up the good work

tl;dr - The ideas for Van Buren were awesome. Just because the original game didn't make the final cut doesn't mean the ideas have
to die with it.. does it?
