Van Buren Tec Demo discussion.

Muff

Water Chip? Been There, Done That
Van Buren Tec Demo discussion.

Most of us, if not all have now played the tec demo for Van Buren and I am like some thinking what now? We have a Fallout coming from Bethesda but this thread is not to discuss that particular subject.

I would like to ask although the demo was pre-alpha can anything be done with what we have?

I don't know much about the history of modding Fallout but I know BIS where mod friendly. People such as Killapp, Chris Parks, MIIB88 have been making fallout better for all of us by making mod's.

Could the community make mod tool's and try and use what we have to salvage some of what has been leaked? that is assuming there is no more to come?

Discuss-
 
They said nearly complete, but they chose only to release the demo. If they released the whole damn 95% complete game the modding community will be able to complete it.
 
Ok I know that but I was talking about what we have at the moment, Unless some of the NMA moderators pull some amassing trick out there ass I doubt we will see the 95% complete version, although we can always hope....
 
As I understand it, 90% complete refers to the story outline, designs and other background stuff. The actual coding had yet to be done, and all that exists is the tech demo as a proof of concept.
I imagine you'd need the source code and a team of programmers to ever resurrect Van Buren which is rather unlikely.
 
I am trying to do It in Fallout 2 engine but I meant it this post to talk about the possabilitys of what we can do with the tec demo as a source.
 
I doubt the tech demo by itself would do much good, it only has two incomplete tilesets, various non-functioning aspects, no actual combat system implemented, none of the intended graphical effects, a default male skeleton for everything which doesn't work very well (hence the bow-armed look on the characters).
 
Van Buren was 90% written, with 60% of the work on the engine done. Close, but not really operational.

The tech demo itself like this can do no good. We can only wait for the Russians to crack it like an egg, then we'll see if we can make some progress.

Those guys have done some crazy-good jobs on Fallout properties before.
 
Too bad we don't have scripts, dialogs and location maps. They could make porting VB story to F2 easier...
 
Most of my time has been spent filling in plot holes and figuring out various stuff in the design document's and also deciding if to add the locations that where planed to be added but where removed.
 
Bethesda can make Oblivion with guns game easily. Just use Oblivion and change weapons to guns. Then add the source code for the incomplete Van Buren to boost sales. I bet a lot of Fallout fans will buy it just for the source code.

Lol. Nice scam isn't it?
 
RaidSonnet said:
Bethesda can make Oblivion with guns game easily. Just use Oblivion and change weapons to guns. Then add the source code for the incomplete Van Buren to boost sales. I bet a lot of Fallout fans will buy it just for the source code.

Lol. Nice scam isn't it?

Please don't turn my beautiful thread into another Bethesda bashing session, And The source code wouldn't be compatible any way I think.
 
Item Menu

I would have liked to know if the item menu existed and if it is possible to see all the weapons, armours and others object in this menu as in the screenshot ( .

Thank you
 
While the tech demo provides a rough outline of the engine running, it does not supply enough code for all situations. It can however be used as a template for creating more content. The problem is you don’t have the source code, only the compiled code. You would have to reverse engineer the demo to get the template code for the base systems.

Second, if you are looking to complete Van Buren you would need to get all the docs and story/plot lines required to complete it. It would require serious finagling to acquire all those resources.

People have been talking a lot about this, and I think it’s good to want this code. I would love to see the code for Fallout and Fallout 2 being released, but it won’t happen. I actually even emailed RAD tools asking them what the options are with the miles source code inside the game code. The engineer that emailed me back told me there is no way that miles source code can be released. You would have to take it out of the game code completely.

We just have to wait and see what the owners do with the code. I think 5-10 years from now if Bethesda is making good Fallout games and people are happy, they may release the parts of the code they own. I’m also betting that NMA will over time be given more and more of the code and bits from the documentation by old Van Buren Developers.
 
Phaelon said:
While the tech demo provides a rough outline of the engine running, it does not supply enough code for all situations. It can however be used as a template for creating more content. The problem is you don’t have the source code, only the compiled code. You would have to reverse engineer the demo to get the template code for the base systems.

Second, if you are looking to complete Van Buren you would need to get all the docs and story/plot lines required to complete it. It would require serious finagling to acquire all those resources.
No, we've had those for a long time now.

But messing about with the code of a very incomplete engine isn't exactly a smart way to start making a game.
 
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