Now I ain't no modder nor do I have a team, but I just wanted to post this idea I have on how VATS could be better. To make it more Fallout, I would disable shooting outside of Vats and let enemies use VATS as well. Also, I would implement something turn-like:
Let's do it like this:
1) Reduce the number of enemies in the world (shouldn't be too hard to delete some NPCs), so you won't have to fight millions of Super Orcs and Raiders. Reduce aggresivnes of animals
2) When the combat starts, the time freezes, VATS is opened and you can:
a) Queue your shots for the cost of AP
b) Access inventory, do some stuff (except changing armor).
c) Do nothing and press the "DO NOTHING" button and move in real-time for a few seconds. The only thing you can do is move, you can't access inventory or shoot until the breake time is over.
3) During your turn the enemy doesn't move, shoot etc. When you're done (doing any of the previous actions ends your turn), your character freezes and the enemy can do the same stuff as you do. This would be the most difficult to achieve I think, because lots of scripting would be required.
4) After your enemy is finished with his actions, there is a brief time (5 seconds for example) in real-time, during which AP recovers and you can only move (no other actions).
This would work the same for combating more than one enemy - each would have his turn. This would also need implementing the "Initiative" stat from previous games.
So - what do you people think? Is anyone capable of pulling this off?
Let's do it like this:
1) Reduce the number of enemies in the world (shouldn't be too hard to delete some NPCs), so you won't have to fight millions of Super Orcs and Raiders. Reduce aggresivnes of animals
2) When the combat starts, the time freezes, VATS is opened and you can:
a) Queue your shots for the cost of AP
b) Access inventory, do some stuff (except changing armor).
c) Do nothing and press the "DO NOTHING" button and move in real-time for a few seconds. The only thing you can do is move, you can't access inventory or shoot until the breake time is over.
3) During your turn the enemy doesn't move, shoot etc. When you're done (doing any of the previous actions ends your turn), your character freezes and the enemy can do the same stuff as you do. This would be the most difficult to achieve I think, because lots of scripting would be required.
4) After your enemy is finished with his actions, there is a brief time (5 seconds for example) in real-time, during which AP recovers and you can only move (no other actions).
This would work the same for combating more than one enemy - each would have his turn. This would also need implementing the "Initiative" stat from previous games.
So - what do you people think? Is anyone capable of pulling this off?