LuckyOasis said:
I don't understand why so many people on these boards think Fallout 3 is going to be a first-person shooter. If Fallout 3's gameplay looks similar to any type of game on the market, I'd say it looks similar to Mass Effect.
Exactly! First person shooter. OTS camera? Who cares? It's a shooter anyway.
Anyway, I love going on about this for the nth type so here I go again: bethesda is not "updating" Fallout, they are CHANGING fallout. To put it simple, Fallout 3 has nothing to do with anything Fallout was ever meant to be to begin with. I mean, except for the part where it's a post apoc adventure game, ok, but besides that, where is the
spirit of Fallout? Yeah, come, please, with that list bethesda published to defend themselves, a list of the things that Fallout was supposedly meant to be, a list made by Fargo who didn't put a finger on the actual game at all... Come, please, use that as an argument to defend Fallout 3 is much like Fallout was meant to be in the beginning, so we can all laugh at the idiocy of the point.
Seriously, you want it explained? Read articles, interviews and stuff, get some perspective. Better yet, wait! I'll explain it for you: Fallout was originally meant to be called "Vault 13: A GURPS Post-Nuclear Adventure". Now, do you know why? Because Fallout is a GURPS game (now GURPS inspired, ok), it's, above pretty much EVERYTHING else, a GURPS game, and everything comes AFTER that. Choices and consequences? No, that's NOT Fallout, Fallout is FREAKING NOT about choices and consequences, that's what EVERY RPG should be about. Fallout is not about gruesome death animations, that's eyecandy, you can live without it (although the game'd certainly suffer). It's not about, I don't know, survival. It's about, firstly and before everything else, the genre it fits in: roleplay. But that's too general. You have to add the ruleset: GURPS. But that's too general too. You have to add the setting and the tone and the style and everything else. Now bethesda got the first part right: it's a role-playing game. And they possibly got the third part right too, the tone, style and all that stuff. The thing they missed was the second part: the ruleset. It's not a GURPS game with point and click mechanics anymore, a game where you get to look at everything, have a narrator describe you every fact and act, where you get to use anything on everything (well, most of the times it does nothing, yeah), but that's what Fallout is. Now, do you call that an update? Changing the whole ruleset? I don't care if ti has stats, I don't care if it has skills. Oblivion has a GURPS inspired ruleset too and it's not Fallout's SPECIAL. Hell even Silent Storm's ruleset is closer to Fallout's and it's no where near it. And it's turn based. PURE FREAKING TURN BASED. Bethesda's piece is full real time, with a SPECIAL-like ruleset, which is, all points to it, not even the same as Fallout's basic sheet. Fallout rules are turn based, you change the turn based part, you change the rules, you change Fallout.
In the end, what do you thing came first: the rules or the content? You guess...
Anyway, thanks for reading my crappy rant... crappy...