Was Fallout 3 a good spiritual successor to Fallout/Fallout 2?

Was Fallout 3 a good spiritual successor to Fallout/Fallout 2?

  • For what it's worth, sure.

  • Yeah, I loved Fallout 3 and the old Fallout games, it lived up to my expectations.

  • No, it was a huge critical disappointment.

  • No, they should've taken Van Buren and finished that.

  • No, but I enjoyed it for what it was.

  • Fallout: New Vegas was the spiritual successor. Dafuq?


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Something I thought of that I think is kind of funny. For those who are familiar with the 40K universe and its lore they know how in depth and essential it is to the actual game. Imagine if you will GW sold off this multi million dollar IP and the new owner completely wrecked the stories and lore that are the keystone of its incentive to play.

Do you think the fan base would accept a white washed version of their favorite past time?

Do you think the original fans would stick with that? (Of course not)

That is the situation Fallout finds itself in; while we try and fail to attempt to fix the pieces, we all know that the war was lost when the IP changed hands.

Fallout in Bethesda's hands is like watching Ultima 9 get a new updated release every time they feel like making a game. "Whats a ghoul?"
 
Something I thought of that I think is kind of funny. For those who are familiar with the 40K universe and its lore they know how in depth and essential it is to the actual game. Imagine if you will GW sold off this multi million dollar IP and the new owner completely wrecked the stories and lore that are the keystone of its incentive to play.

GW already does a pretty good job of ruining its own setting through rewrites and retcons. (i.e. Matt Ward, Necron Pariahs, Dawn of War, any the Eldar novels, etc.)
 
What I think would have been a really interesting idea is that of Super Mutants kidnapping and raising human children. Since Super Mutants cannot reproduce themselves I can easily see this particular scenario coming up with the more "intelligent" variety of the "Meta-Human", at least then that would not only explain settlements populated entirely by children but I think would also paint a much darker if not more digestible picture.

But kid only settlements is down right stupid, I think we can flatly agree on this.
 
Who the fuck is birthing the kids? Why aren't they raped by supermutants yet?
The 16 to 18 year olds probably push out a couple babies before they're whisked off to Big Town. That and some of the Lamplighters are stock from outside, in the Wasteland.
 
The 16 to 18 year olds probably push out a couple babies before they're whisked off to Big Town. That and some of the Lamplighters are stock from outside, in the Wasteland.

Yeah, no, the Lamplighters are fucking idiots, they can't take care of babies.
 
The 16 to 18 year olds probably push out a couple babies before they're whisked off to Big Town. That and some of the Lamplighters are stock from outside, in the Wasteland.
You say some are from outside, but no one ever mentions that they are, no one ever comments that someone dumped their kids in Lamplight, no kid ever mention that they came from somewhere else.
The only confirmed kid from outside is Bryan Wilks and only if the Lone Wanderer has the Child at Heart perk. Which makes it seem like Little Lamplight doesn't accept kids just like that, they have to somehow be persuaded to accept kids from outside.
Also kids are kicked out when they become 16, the only one that says they do at 18 years old is Sticky and we all know how dumb he is (everyone else says that they are kicked out at 16 years old).

So they somehow have to get pregnant before or when they just hit 15 years old. Pregnancy this early increase the chance of the mother and/or baby dying by 50% more than from a mother being 20 to 30 years old. Not counting that the conditions in Little Lamplight are horrible, there are no real doctors or sterile environment, there is no clean beds, no clean water, no clean food, etc. Which would increase the risk of both mother and/or child dying at childbirth. Also worth to point out that there are no babies or toddlers in Little Lamplight at all and no one mentions having to take care of babies (including several dialogues about the day to day life in Little Lamplight with Joseph or the dialogues with the "doctor" Lucy).
World Health Organization said:
Early childbearing increases the risks for both mothers and their newborns. In low- and middle-income countries, babies born to mothers under 20 years of age face a 50% higher risk of being still born or dying in the first few weeks versus those born to mothers aged 20-29. The younger the mother, the greater the risk to the baby. Newborns born to adolescent mothers are also more likely to have low birth weight, with the risk of long-term effects.

And then there is the Super Mutants, like ThatZenoGuy mentioned. MacCready says they got pretty good at keeping the SM away but have you seen what weapons the Little Lamplighters have?
  • Zip has a Chinese Pistol
  • Sticky has a .32 Pistol
  • Squirrel has no weapon
  • Sammy has no weapon
  • Princess has a Sawed-off Shotgun
  • Penny has no weapon
  • MacCready has an Assault Rifle
  • Lucy has no weapon
  • Knock Knock has no weapon
  • Knick Knack has no weapon
  • Joseph has no weapon
  • Eclair has no weapon
  • Bumble has no weapon
  • Biwwy has the Wazer Wiffle
  • And all the ones named "Little Lamplighters" have no weapons
None of them has armor of any kind, from all the whooping 5 weapons they have, only the Wazer Wiffle would do anything to a Super Mutant and only if the user has good Energy weapon skill and perks (he has 12 energy weapon skill and NPCs can't have perks). Even one Super mutant could take over all of the Little Lamplight by itself using a Nail Board :lol:.

I won't even elaborate on how Vitamin D is important for kids growth and immune system. >_>

I also forgot to mention that the entrance of Little Lamplight has an enemy spawn very close, and it is one that can spawn Super Mutants, Deathclaws and hostile Military Robots.
 
I had albino giant radscorpion spawn right outside the place one time.

Fuck super mutants, one of those things can take out like fifty regular super mutants on its own.
 
Who the fuck is birthing the kids? Why aren't they raped by supermutants yet?

Those poor mutie fucks have no dicks.

None of them has armor of any kind, from all the whooping 5 weapons they have, only the Wazer Wiffle would do anything to a Super Mutant and only if the user has good Energy weapon skill and perks (he has 12 energy weapon skill and NPCs can't have perks). Even one Super mutant could take over all of the Little Lamplight by itself using a Nail Board :lol:.

I haven't thought of this until just now, but what exactly is stopping the slavers from taking all the kids from Little Lamplight? Why would they ask you to lure out the youngest one when they could easily go in by force and take them? What would stop a bunch of raiders from going in and wiping them all out?
 
The 16 to 18 year olds probably push out a couple babies before they're whisked off to Big Town. That and some of the Lamplighters are stock from outside, in the Wasteland.
If its not based on in game info then it ain't canon. There are no babies. No mentioned pregnancies nothimg to suport that theory
 
I haven't thought of this until just now, but what exactly is stopping the slavers from taking all the kids from Little Lamplight? Why would they ask you to lure out the youngest one when they could easily go in by force and take them? What would stop a bunch of raiders from going in and wiping them all out?
Apparently Eulogy Jones can't keep kids from escaping (despite the bomb collars) or some stupid stuff like that:
Lone Wanderer: You ever thought about collecting some of the kids in Little Lamplight?
Eulogy Jones: Sure, I've thought about it. Kids can get a killer price, when you find a buyer who recognizes the product's long-term potential.
The real problem's holding them until there's a buyer. Kids are sneaky, and those Lamplighters are tenacious little bastards.
Using the Slavers to empty Little Lamplight would have been a "good" way for an evil/slaver Lone Wanderer to access the vault and get the GECK while making some profit. But even in that Bethesda lost a chance.
 
Sure its okay.

Megaton was well-thought out. Was a bit skeptical that it'd work, but they provided a deep enough backstory of it that it was alright.

Some characters were nice, I liked Moriarty; he reminded me of the boss dude in Fallout 1 Gizmo I found his dialog interesting and I felt that he was more or less a genuine person.

I liked Harold's quests, and I like seeing him get some closure. The quest you get to do with him is really fun, and it's got plenty of choices to end how you want it.

Van Buren was a bust. Fallout 3 was not. Van Buren failed where Fallout 3 succeeded which is actually being sold.
 
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