Wasteland 2 Gameplay Demo:Prison Level video released

deadlus said:
Forgive me for being negative

I'd say you're nit-picking, but so what? Nobody likes nits.

- Encounter begins thing. Why not just display the grid? Wouldn't that alone be obvious enough?

Or a simple note on the status printout. But hey, subtlety isn't for everyone.

- The final combat zone. Those raiders sure know their right angles. Were they walking around with protractors and spirit levels when setting up their junkyard hideout? I presume having the combat set to a rectangular grid is somewhat limiting, but this looks downright fake.

Can't help agreeing on this one. Since we're in a 3d engine here, surely a bit of light curve fitting is possible for the paths. maybe some randomization? X-Com did the "just draw a straight line" trick, which was kind of lame but they covered for it with creative (and generally distracting) camera manipulation.

- Ranger's path shown on the battle grid with rectangles. A very heavy handed way to tell me where they are heading. Seems completely unnecessary, too, since I have the general idea where I'm clicking.

I'm the opposite. I like to see where I'm supposedly going to be stepping for purposes of "getting blown up" or "being seen by enemies" before I click. Configurable option? (Because we all know how developers love that! ;) )

- The overall look. I can't find anything that holds it together. Frankly, its a faceless mess and it's falling apart. Sorry to be saying that.

I'm going to reserve judgement until I see how easy it is to navigate.
 
Bewitched said:
I'm really positive about the game, but I agree with some of the things deadlus pointed out.
[..]
The actual look of the item even a small one adds much of the atmosphere in the gameplay. The lack of these pictures in F3 even made me abandon my stealing habits developed while playing the original games. IT'S NO FUN to browse somebodies pockets when you just see some general icons. YOU DON'T WANT to take anything at all because of 0% attraction of minimalistic icons :) [..]

Agree, I'm a big fan of stealing, pickpocketing too. Big feature in Baldur's Gate 1-2 recent MODs version. Liked thieving in Fallout 1-2 too. This Wasteland 2 inventory system without colorful nice item icons is a bad distasteful joke.
 
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