Lots of stuff from Facebook and twitter on Wasteland 2. First, speaking at a panel at IGDA LA, CEO Brian Fargo and writers Nathan Long and Colin McComb (subbing in for Chris Avellone) will discuss "Narrative Design in Wasteland 2". It's in two days, with free admission, so stop in and let us know what they've discussed.
Second, inXile is looking for volunteers to put together a Veterans Advisory Panel to advise on the Desert Rangers organization, particularly to "discuss our thoughts on the history of the Desert Rangers, their vocabulary, and their communication techniques."<blockquote>Game credit that is. inXile is looking for small group of combat veterans to join our Veterans Advisory Panel. This group will help us to vet some of our military lingo and help us get it right. While our game is set 115 years after the apocalypse, the Desert Rangers are still a military group that have their roots in the US Army. While the Desert Rangers are not exactly as organized or as formal as the US Military, we still want to make sure that the language we use is based on a solid foundation of reality and we need your experience to help us get there.
Those selected to be on our Veterans Advisory Panel will be given access to a private forum where we will share some design documents and scripts and discuss our thoughts on the history of the Desert Rangers, their vocabulary, and their communication techniques. For participating in the VAP, members will all receive in game credit as well as a boxed copy of the final game. More importantly, members of the VAP will all be immortalized in Wasteland 2 by appearing in the game as one of the legendary Desert Rangers. That’s right, we will name a Desert Ranger after you!
Anyone interested please send a brief description of their service to VAP@inxile.net</blockquote>Last but not least, Brian Fargo has been tweeting some images to show design progress, particularly a shot of a partial of the printed out design docs of Wasteland 2 and a photo of Chris Avellone discussing one of his maps.
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Things are progressing well, as Fargo lets us know on Twitter:<blockquote>I'll be holed up all week with the Wasteland 2 writers making a detailed pass at the final design/writing. On schedule... (...) Reactive.. Reactive... Reactive. That is the mantra we have and are focused on with the Wasteland 2 design. Of course proactive first.. but the world being reactive to your actions.</blockquote>
Second, inXile is looking for volunteers to put together a Veterans Advisory Panel to advise on the Desert Rangers organization, particularly to "discuss our thoughts on the history of the Desert Rangers, their vocabulary, and their communication techniques."<blockquote>Game credit that is. inXile is looking for small group of combat veterans to join our Veterans Advisory Panel. This group will help us to vet some of our military lingo and help us get it right. While our game is set 115 years after the apocalypse, the Desert Rangers are still a military group that have their roots in the US Army. While the Desert Rangers are not exactly as organized or as formal as the US Military, we still want to make sure that the language we use is based on a solid foundation of reality and we need your experience to help us get there.
Those selected to be on our Veterans Advisory Panel will be given access to a private forum where we will share some design documents and scripts and discuss our thoughts on the history of the Desert Rangers, their vocabulary, and their communication techniques. For participating in the VAP, members will all receive in game credit as well as a boxed copy of the final game. More importantly, members of the VAP will all be immortalized in Wasteland 2 by appearing in the game as one of the legendary Desert Rangers. That’s right, we will name a Desert Ranger after you!
Anyone interested please send a brief description of their service to VAP@inxile.net</blockquote>Last but not least, Brian Fargo has been tweeting some images to show design progress, particularly a shot of a partial of the printed out design docs of Wasteland 2 and a photo of Chris Avellone discussing one of his maps.
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Things are progressing well, as Fargo lets us know on Twitter:<blockquote>I'll be holed up all week with the Wasteland 2 writers making a detailed pass at the final design/writing. On schedule... (...) Reactive.. Reactive... Reactive. That is the mantra we have and are focused on with the Wasteland 2 design. Of course proactive first.. but the world being reactive to your actions.</blockquote>