About micromanagement, in the Roguelike scene a lot of devs are trying to mimic FTL:Faster Than Light.
It's mming the game, really. While the design is simple at first, shown by the first ship layout A; laser can be dodged and shield bubbles stop a single projectile and beams completely (unless they pierce), but Missiles are only dodgeable (or stopped by PD Drones) but takes ammo.
The Reactor Power can be moved around your systems for things like taking away your medbay and Life Support (O2) to power up Shields, Engines, Weapons or secondary systems. If you face a Beam-only ship, you only need a Shield. Only projectiles? You can boost Engines and use Cloaking for a big Evasion bonus.
If all crew dies it's as game over as the ship exploding, so you must manage your little guys too. While you can purchase or come with a Clone Bay, it only heals on jump so it consists in crew dying over and over, they lose Experience in the levels they get from Manning the main Systems, Repairing or in Combat. Oh, you can board enemy ships with a Teleporter in order to murder its crew for better profit than blowing them up. But different races have different quirks so the Lanius, who drain Oxigen, aren't very social with your non-Lanii crew, the Rockmen are slow and tanky, and Mantis are awesome but repair damaged systems at like 0.5x speed wile the dedicated race for that, Engi, did at 1.5x.
Unless their Drone system, Oxigen, Med/Clonebay or even Doors are capped by fire, Ion or plain destroyed, they'll have a hard time.
It also has a loooot more things to think about while not making you crazy. It's Real Tome with Pause, but not in the PoE way of little text describing an epic battle but in the sense of pausing when you have a Glaive Beam (pierces two shields and deals 4 Hull damage) is about to fire and you going bananas on thinking what to do. Send Boarders? Destroy it first? Launch a missile? Ion it? Make a drone overcharge your shield? Teleport a bomb in there? Cloak to avoid getting fired at entirely? Or just jumping away to avoid losses?
Have I said how much I goddamn love this game?
Also, prefer many times over Fire Emblem and Wasteland 2 (FE best) over XCOM myself. Don't really know, maybe it's becouse it tries to be super cinematic and such whith animated moves EVERY turn, or I can't care about the story, or the characters- oh. No characters but the ones you made and the guys in the menus...
Felt pretty incoherent that I had to build my own base while the UN should have granted a top notch military compound for you to pimp up, but oh well.
Also, goddamn precision. It's not like the other strategy games I like as the characters miss like drunken bar flies BUT they soak up pretty little damage, especially early game. Unless you have the Angel of Death squad of Upgraded Snipers, of course. In FE there's a "rock paper scissors" hierarchy of weapons (Axes>Swords>Spear>Axes, maybe?), precise evasion and critical counters that can be figured out anyway (good luck hitting my max level Rogue, random zombie).
Why do you have to research the alien again in XCOM 2 if you could have, like, looked out the window for all those years? Liked the "you actually lost" concept though.