Wasteland Merc 2 mod almost finished

Brother None

This ghoul has seen it all
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Remember Haris, one of the more productive and infamous modders of Fallout? His Wasteland Merc mod was finished and released some time ago and he has been working hard at the Wasteland Merc 2 mod, which is now 80% complete. From his description, the mod will include new unique features, such as crafting items, fishing on the coast, hunting and eating animals and mining for raw materials. To balance this out, he's disabled stores restocking and enemies dropping loot in the game. This all combines to add more importance to the skills repair, science, doctor, traps and lockpick.

Link: thread on DaC forums

Spotted at DaC
 
I'm looking forward to it, but hopefully this time the random encounters won't consist of,

Wasteland Traveler VS. 17 plants+11 dogs

no joke, that was a typical battle in the first ver.

Seriously though, if you can get the random encounter glitches worked out, I think the whole Wasteland Merc series could eventually evolve into something very great. Possibly even reaching greatness in this coming release.
 
Its no where near based on fallout... not one bit

He is doing a good job, but I dont like the mod.
 
It may not be based on Fallout, but I think he is taking a step in the right direction. Mods that deviate from the same old Fallout 1/2 storyline that I've played a billion times, are a good thing.

But, building off the current storyline in a pre or post Fallout 1/2 way, would definitely make for an even greater game.

Thats the only thing I think this mod will seriously lack in, it will have no ties to the Fallout world, 1 or 2, anywhere after or between.

Also stores not restocking I can understand... but not being able to scavenge off enemies makes NO sense.

Yet, I'm still anxiously awaiting it :P
 
I'll have to give this a whirle, possible a go and a try as well.

Say, is there anyplace on NMA that lists of completed FO/FO2 mods or Fallout-like indie games? There's been lots and lots of projects along those lines, but not every one of those were relesed (let alone truely completed).
 
SimpleMinded said:
mmm have ANY finished?

Yes, Wasteland Merc 1.

Haris is so far the only one spewing out fully completed mods. But to be honest, at least he's taking some realistic goals. If there's one thing that keeps killing the mods, it's having big plans. Too big.
 
So I'm curious, what does Haris do differently from other people that enables him to finish his mods where no one else can? He works alone and yet gets more done than the seemingly full teams.

Is there no way the full teams can create a town or two within the game rather than their own full blown game?
 
I think the problem is mostly they leave an important job to someone who then decides they dont want to be a modder anymore. The whole teal then decides they cant work without the info that is not given to them by the person who is an ex modder. The mod then shrinks into the distance and noboody remembers it anymore.

EXAMPLE:
Team concists of man1, man2 and man3
Man1 is the mapper
Man2 is the scripter
Man3 is the designer

Man3 designs the whole mod from top to bottom, start to finish, and end to end. He then tells the mapper what to do, then tells the scripter he can start when the mapper is finished. The mapper quits without telling anyone, and is never heard from again. Man3, being the moron he is, keeps sending emails to man1 asking where his maps are. Man2 then dies of boredom, Man3 has a heart attack from typing so much and man1 doesnt give a crap anymore. No more mod.

Harris, much like me, are not tied down by other peoples work and can work as we please. Mr Harry is just more determined than I am.
 
Also, Haris goes for properly scaled mod, not for huge-astic projects, but "easy-to-finish" ones

I wish more mod makers would do that. Putting the goal too high means no mod, usually
 
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