Eumesmopo
Learned to love the bomb
TLDW:
1. "Yeah the whole inspiration we had going for this was oblivion with guns in space."
2. Planets are randomly generated and most of them are literally empty.
3. Significant parts of the gameplay loop will revolve around gathering resources on those empty worlds.
4. "So the lore and the characters in the game refer to space-travel as being dangerous, but we aren't going make it even slightly dangerous gameplay-wise because we can't have interesting mechanics getting in the way of the player moving to the next quest marker in the most unchallenging way possible."
5. "I don't really understand much about spaceships or space exploration, didn't bother researching much either. I think that rockets and space are really cool though."
6. "Originally we were going to have a mechanic where ships would have limited fuel and players would have to plan their travels accordingly, but we figured that running out of fuel wasn't fun so we cut that out."
So, yeah, basically they are continuing with the Bethesda way of doing things where nothing has any glimpse of depth whatsoever. Only the most bare bones of gamelay mechanics that rank lower on their level of complexity than some arcade machines from the 1970s. Expect Outer Worlds, but instead of gayness there will be stripped down elements of No Man's Sky and some Emil-tier story about a hero saving the galaxy from generic space pirates or whatever (and maybe some gayness too idk).
Wtf man, don't they know that actually good sci-fi space exploration video games exist out there? Who is this game meant for? Seriously, there's just no comparison:
Kerbal Space Program: "We trust our players to able to understand advanced concepts in rocketry such as orbital mechanics, aerobraking, reentry, heat management and the rocket equation. In order to perfectly succeed in our game they have to painstakingly build rockets and spaceplanes while meticulously calculating the exact amount of delta-v and thrust-to-weight ratio necessary to achieve mission objectives. As a result our game is highly successful and inspired countless young people around the world to learn more about science and engineering. We are also the favorite video game of NASA engineers."
Elite Dangerous: "We created a 0-compromise space exploration video game featuring a freaking real size replica of the Milky-Way galaxy with literally 400 billion stars in it. Not only can you engage in awesome fighter combat, but also enjoy a blue-collar space trucker simulation experience featuring realistic aspects such as dynamic markets and economies, requesting landing authorizations, carefully maneuvering your massive ships into their designated landing pads, etc... For long journeys outside of the pocket of colonized space, players must make use of very dangerous stellar hydrogen fuel scooping techniques and they actually need to memorize the names of all star types in the stellar main sequence chart to pull this out correctly, else they risk getting stranded and dying when their oxygen reserves run out."
Meanwhile Starfield be like: "10% of our playtesters are too fucking retarded to make sure their starships have enough fuel for a journey they are planning and 20% of that particular group thought that refueling on site by gathering resources was boring and gay. WE MADE ALL OF THE SHIPS HAVE INFINITE FUEL TO FIX THAT ISSUE."
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