wav2lip for Fallout1?

Discussion in 'Fallout General Modding' started by Sduibek, Jan 8, 2011.

  1. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Anyone want to take a crack at getting this to work? If I use Mono as the input, the output ends up double speed (heh, chipmunk voice) but if I first convert the Mono file to Stereo, then run it through wav2lip, it works -- however the lip animations are still doublespeed so it's not really useful at all :(

    Please if you're willing to try i'd really appreciate it, we need the ability to do this in Fallout 1!

    http://translate.googleusercontent....&twu=1&usg=ALkJrhgClxlfMIeUpKKOH64o2hgzJgcngA
     
  2. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
  3. rambo919

    rambo919 First time out of the vault

    6
    Jul 23, 2012
    Same problem. Exporting the wav as "44100 Hz, 16bit, mono" alleviates the the problem a bit. Checking in LipEditor the number of markers is now correct but the animations themselves are still way too fast.
     
  4. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    Not related to your question but that now dead article linked at the beginning can be found here in English:

    http://falloutmods.wikia.com/wiki/ACM_File_Format