Requiem, at that point we did nothing contraversing
I talk about the whole hit area - "these targets in V-shape are in danger, man, let get them out before they cut half
"
And you talk about possibilities of first shot. You can see yourself, that most hits made against CLOSER targets. Continue and it will look like:
0000000
0
ddddd0
0
ddddd0
00
ddd00
00
ddd00
000
d000
_______
___
P___
(CONE makes same picture for FIRST shot - AC already set to 0). There you are, cone bullets multiplied
Same did my guy
(i didn't want to publish a whole bunch of graphic files for every step, too small traffic limit)! Another - about my precision. I made another version with "snow tile" which have 2 stones, one of them small enough to target. And in RL i have rather high PE
BTW, i didn't moved mouse after each shot, so... Nevermind.
Now we know, how bullets make their way in BURST and SPRAY. BURST bullets can't ignore obstacles. Spray hits more randomly, but it looks like... Hm... Some acidic spray painter?
I can't imagine weapon, that shoots like that.
This topic is very interesting...
Thx, but that what i've feared. This test became more interesting than mod... Well, it's ok, cause mod need to be done first...
Good suggestion about 300%, i've set all this about dummies, but did nothing to shooting guy (taken 76%BG BoS actor from default list).
---NEW---
SUDDENLY! Realized that Avenger and Vindicator are so cumbersome... And not every man can endure those metal things, flying away after every shoot, if i remember it's mechanics right! Adding EN6 requirement for each of these miniguns, while increasing damage, and decreasing range of Vindi to 40. Now there will be a reason to use Avenger after Junction City...