Question said:
Will the NPCs in random encounters carry more money than 6 chips each or something?
Here is an example of a raider encounter, new script does:
Wield random weapon in highest combat skill category
Add a second random weapon to inventory
(both of the above make sure the critter has animations so they can use those weapons)
75% chance of having 1-25 coins
50% chance of having 1-2 stimpaks
25% chance of having 1 psycho drug
25% chance of having 1 jet drug
They are not all the same, many of them have 50% chance of random item, that item could be a flower or a bozar, but the odds of getting a weapon or armor are very low. Usually it will be a beer or pelt or food, but there is a chance for something really good
Question said:
Possibly something to make the ofrtune finder perk even 5% useful?
I am contemplating enhancements that would use traits and perks in the randomization calculations. Perhaps higher luck will give you a modifier that will generate better items. Maybe high perception would allow you to find treasure on the ground that otherwise you won't even see. Fortune finder could be another modifier.