welsh said:
This is such blasphemy, but.....
There were some weapons that I liked in Tactics.
The plunger
The lacerators
the punch gun.
I think that you are likely to find more of these kinds of weapons then you will the modern weapons that you also saw in Tactics.
So dump most of the new modern weapons and bring back some of the more interesting melee weapons.
It's not blasphemy, Welsh, it's actually a pretty good idea. I think the weapon development and the sheer variety of weapons in Fallout Tactics is one of the game's most appealing things. What I like best about this big variety of weaponry is that it makes a lot of skills a whole lot more attractive. When I play FO 2, I usually tag Small Guns, Lockpick and Speech. I've tried FO 2 with an Unarmed/Melee-character, but the lack of variety in weapons makes it into a quite dull experience, imo. Starting FO 2, I would never create a character with tagged Unarmed, Throwing and Traps skills, but in FOT these skills become a lot more attractive because of all the thingies you can play with during the game.
Examples:
-> Throwing (Rock, Dart, Powder Bag, Flash Grenade, Frag Grenade, Incendiary Grenade, Plasma Grenade, Pulse Grenade, Acid Grenade, Molotov Cocktail, Fantasy Ball, Boom Bugs, ...)
-> Unarmed (Brass Knuckles, Tiger Claws, Razor Claws, Sappers, Lacerators, Punch Gun, Mace Gloves, Power Fist, ...)
-> Traps (Remote Det. Trap + Detonator and all of those mines)
Also, I think the weapon and ammo development is very well-balanced in FOT. I like the fact that you not only get to find/loot/buy better shotguns during the course of the game, but that you also get to use 4 types of shells to go with them. And I like the fact that the better the ammo gets, the rarer it gets (12 ga. Shotgun Shells > 12 ga. Flechette Shells > 12 ga. Slug Shells > 12 ga. EMP Shells).