I
Ivancito
Guest
Don't worry, this is not another one of those "I want a Gatling Guided MIRV Missile Launcher in FO3" posts. If anything, it will be the exact opposite.
Assuming most (if not all) weapons and ammunition factories were destroyed, and most (if not all) professionals and skilled workers, experienced in the manufacture of firearms were killed, we should expect that there would be very few (modern) firearms around and even less in working conditions.
Ammunition would be extremely scarce. I have no idea what's the shelf-life of a bullet or a grenade, but I don't think it exceeds 20-30 years. After a century or so, most of the ammo would be extremely unreliable, causing jams more often than not and in some cases blowing up the gun.
With the technology available in the given time period, I'd say a muzzle-loading brass musket is about as good as it gets.
If someone in a post-apocalyptic world finds a way of making/repairing firearms and the way of making ammo for them, don't you think it would be a damn well-kept secret, known only to the owners of the technology? You think they would trade away the very tools that would ensure their eventual destruction? I'd say it would be just the opposite. Ergo, no "newly made" guns and ammo on the free market.
However, man's imagination is boundless when it's time to invent tools to inflict death and destruction. Swords, spears, lances, knives, bludgeons, maces, hammers would be much more frequent than guns and grenades. Ranged weapons like bows, crossbows, slings, javelins etc. require relatively low technology and yet have surprising effectiveness.
Before anybody sneers at the idea of the Vault Dweller or the Chosen One running around with a crossbow, I would like to remind you that it is a standard weapon of special forces around the globe today. It is a silent, deadly, armour-piercing weapon that can go through Kevlar much easier than a bullet. Slings are also used to this day. You seldom fire rocks from a sling, you usually fire a lead or iron pellet that can easily crack a skull.
Keep the guns, by all means. Just make them less available. Make all firearms skills much lower in the beginning (Where does a Tribal learn 45% small arms skill, anyway? Speaking of, how the hell does he know how to access a computer?)
The problem that I can see in this case is how to keep the game a "Post-nuclear" adventure. Fire Geckos, Super Mutants and Ghouls we already have, all we need is some psi powers and we have a fantasy RPG on our hands.
What do you people think?
Assuming most (if not all) weapons and ammunition factories were destroyed, and most (if not all) professionals and skilled workers, experienced in the manufacture of firearms were killed, we should expect that there would be very few (modern) firearms around and even less in working conditions.
Ammunition would be extremely scarce. I have no idea what's the shelf-life of a bullet or a grenade, but I don't think it exceeds 20-30 years. After a century or so, most of the ammo would be extremely unreliable, causing jams more often than not and in some cases blowing up the gun.
With the technology available in the given time period, I'd say a muzzle-loading brass musket is about as good as it gets.
If someone in a post-apocalyptic world finds a way of making/repairing firearms and the way of making ammo for them, don't you think it would be a damn well-kept secret, known only to the owners of the technology? You think they would trade away the very tools that would ensure their eventual destruction? I'd say it would be just the opposite. Ergo, no "newly made" guns and ammo on the free market.
However, man's imagination is boundless when it's time to invent tools to inflict death and destruction. Swords, spears, lances, knives, bludgeons, maces, hammers would be much more frequent than guns and grenades. Ranged weapons like bows, crossbows, slings, javelins etc. require relatively low technology and yet have surprising effectiveness.
Before anybody sneers at the idea of the Vault Dweller or the Chosen One running around with a crossbow, I would like to remind you that it is a standard weapon of special forces around the globe today. It is a silent, deadly, armour-piercing weapon that can go through Kevlar much easier than a bullet. Slings are also used to this day. You seldom fire rocks from a sling, you usually fire a lead or iron pellet that can easily crack a skull.
Keep the guns, by all means. Just make them less available. Make all firearms skills much lower in the beginning (Where does a Tribal learn 45% small arms skill, anyway? Speaking of, how the hell does he know how to access a computer?)
The problem that I can see in this case is how to keep the game a "Post-nuclear" adventure. Fire Geckos, Super Mutants and Ghouls we already have, all we need is some psi powers and we have a fantasy RPG on our hands.
What do you people think?