Wheelbarrow said:This may be something that could be put into the NMA compilation mod as a natural environments type enhancement later on.
I'd really like that - but I know very little about modding weather effects & weather systems in TES. I can write the scripting to handle it, keep track of it, and what not - I just don't know much about how the effects themselves are handled. If someone can help out with this part, I think we can get a working weather patch up.