Welcome to New Vegas RP: OOC

Discussion in 'Roleplaying Board' started by Jesu5, Jul 23, 2011.

  1. Jesu5

    Jesu5 First time out of the vault

    Jul 23, 2011
    I just want to say before hand, that I hope this eases questions and saves us all time, and not wasted it.

    To all, welcome, and I hope you enjoy this. We'll all work together and have opinions, have fun with it. Hopefully, you want to join up, if you just want to watch the events unfold, that's fine, I'm happy you took the time to check it out, I decided to create this because the Fallout NV RP was getting a bit crowded, so I figured it would be easier to let others get in, and they wouldn't be lost. If you post a long post, fine, you want to do a quest by yourself, again fine. But remember to get it approved.
    Post ideas for the RP here, register custom weapons, perks and post questions. Locations, quests, should also be posted here. Discuss hang out.
    This is as much yours as it is mine. Again if you have any questions, post them here or PM me, I should respond within a few hours, at most a day.

    Exploring: Wandering around. Need I say more, keep it in a time frame that's believable, fighting, keep it believable you aren't going to kill raiders without being hit. It's not like every injury will be crippling, but he/she/it is going to feel it. Basically, make it interesting.

    Questing: you can go alone (post it all in a single post) or with other RPs (as you would normally). If you want to do a quest, please feel free to post it, that's all you have to register, you could be fighting Enclave outposts if you want. You don't need to wait for me to say you can do this, this, and this. If it's out of order, I'll let you know, I'm not here critiquing you. There are very few restrictions, post what the quest is, what key events happen, optional parts, rewards that are fitting, and then go ahead.

    Shops: you get caps from quests, you buy supplies, repairs, or if you know how to repair them. Sell any valuables you may fine.

    Weapons: if it kills everything in one hit, and is just short of dropping the bombs again, it's not getting in, same as before, post it and go for it. Same with Mods. New Vegas weapons are allowed, and fine.

    Realism: if you get shot, it'll hurt, same goes for stabbing, bludgeoning, pew pew lazer hits, sporked in the eye. You'll get injured. Keep your characters interesting.

    Rules and Guidelines to enhance our RP experience:

    1.Be respectful, that really is a given.
    2.Keep yourself in here, and your character in the RP.
    3.Be realistic, don't go god mode, not even the Courier was that good.
    4. Just have fun, I already feel like the fun police putting these up.
  2. CazadorVault RED Engineer

    CazadorVault RED Engineer First time out of the vault

    Jul 22, 2011
    I made a "crossover" character, I hope you'll let me use it in this rp. XS

    I hope you folks don't mind me making a TF2/FA crossover character, I'll try to make a good one, here it goes. X-/

    Name: RED Team Engineer Clone # 18.
    Real Name: Dell Connagher Clone #18.
    Age: 200+ years (via stasis chamber, see bio).
    Gender: Male
    Race: Human (w/ Cybernetics)
    Occupation: Scavenging, research on old tech, reverse engineering, trying to develop new tech. Basically, buidling/repairing things that go boom and selling them. XP Also does merc work and courier runs for the Mojave Express.
    Physical appearance: The character basically looks like a TF2 engineer equipped w/ a gunslinger and a welding mask.

    Very quiet and polite outside of combat. Inside of combat, completely the opposite.

    Weapons: Gunslinger (Cybernetic fist), 12 ga shotgun, 9 mm pistol, a ED-E bot w/ "sentry" bits added to it.

    Items: Some medical equipment; stimpacks, first aid kit, some rad away and the odd body enhancement drugs that she has scavenged on her many journeys. A can of pre-war beer, a bottle of pre-war whiskey, a pack of pre-war smokes, scrap metal, bobby pins, various nuts, bolts, vacuum tubes, and transistors. Any extra ammo he can find while scavenging.

    Affiliation: Pro-NCR, Brotherhood of Steel and Engima. Of course, being freindly w/ all three said factions can lead to conundrums of philosophy from time to time.


    War, war never changes, nor does the conumdrums of philosophy it can cause.

    During the last several years before the Nuclear Holocaust, the forebearers of Engima set up a secret sub-project for the Vaults, Make a Team of warriors not affiliated directly to the military that they could control and use for certain "problems" the military couldn't afford to get involved in. This lead to the founding of Project: Team Fortress (also known as Gang Garrison). The project was headed by two rival brothers who owned equal interests in a large Corporation, it's true name lost to the annals old world history. However, their main weapons and equipment supplier was an Australian entrepreneur named Saxon Hale, head of the Company MannCo. Under the aforementioned brothers was a engimatic and mysterious old woman known simply as "Announcer." It was her job (and to the lesser extent of a secretary she hired), to see the goals of the project implemented.

    Her first step was to find "expendible" troops that she could hire that no one could miss. This led to her hiring and odd assortement of riff-raff from the lower classes and seedier elements of both country and big city natives throughout the world to serve as mercenaries and "test subjects" during this project.

    Her intial recruits were:

    The Heavy: A former Russian soldier who went to asassin school, but due to his heavy build, was better at using a chaingun.

    The Enginer: (Dell Connagher) A native of Bee Cave, Texas, this former Roughneck and Wildcatter was a mechanical and scientific genius w/ nearly 20 Master Degrees and Doctorates total and excelled in the field of AI and robotics.

    The Soldier: A aged and grizzled mercenary vet of the European Battlefield who was a native of the Midwest US.

    The Spy: A French rogue whose aim and knifework were almost as sharp as his tongue.

    The Sniper: A Aussie Bogan, former Big game hunter turned mercenary.

    The Scout: A Bostonian native who was fast on his feet and good w/ a Scattergun and baseball bat. Fond of Nuka Cola, Bonk, and Atomic Punch.

    The Medic: A German Doctor/Mad Scientist who graduated from the University of Heidelberg. Lost his medical liscence under "mysterious circumstances"

    The Pyro: A mysterious individual whose true identity was hid under a flame-resistant suit. Rumored by some to be scouts mom. Excelled at the use of flamethrowers, fire axes, and other incendiary weapons.

    The Demoman: A native African-Scotsman of the Van DerGroot Clan. He was a professional at using the grenade launcher, bombs, and Scottish Claymores (both the sword and mine). The amazing part was, he was the best at it, even though he only had one good eye left and was often drunk on "Scrumpy" Brand Scotch.

    The second phase was cloning these mercenaries and tranferring their memories and skills via the downloading of brainwaves into the clones. The clones were also given implants so that there knowledged gained would be transferred to yet another clone upon death.

    The third Phase was the "training" phase. The Clones were split up into two factions that posed as legitimate construction companies to the public world-Rennovation and Demoltion (RED Team) and Builders League United (BLU/BLUE Team). They were then put through constant training via combat scenarios against each other w/ live weapons! The attrition/death rate in these drills were often high, but it mattered little as the information from their brains would be transferred to a new clone that would be teleported to a "respawn" point to take the earlier clone's place. The drills would often involve taking enemy intelligence, convoys/patrols involving taking a live nuke form point a to point b, taking and holding points, or just plain wiping each other out before a timer went off. The myterious Announcer would oversee this training, and except for a brief (but temporary) friendship between a BLU Soldier and a RED Demoman, the training (mostly) went off w/o a hitch. While they trained all over the world, the most commonly used training ground was an old abandoned gravel quarry in the SW US. This was also the location of the Vault that would serve as the clones shelter when the Nukes came. It was during the one of the drills in preparation for the Chinese invasion of mainland Alaska that the Nukes started to launch. Fortunately, due to a twist of fate, Mr. House's Anti-Nuke Defense system was close by, and the system barely bought them enough time to evacuate most of the RED and BLU team into a nearby Vault made specifically for them. When the survivors entered, they were put into suspended animation via a state of artifically induced hibernation. This was done so that they could help carry out Engima's agenda when the world became inhabitable again. The Suspended animation was time locked to awaken the clones in about 150-200 years. The fate of the actual Announcer, Saxon Hale, and original mercs who provided the clones brain patterns and DNA are unkown. It is rumored they too are in suspended animation somwhere, yet to be found. Due to a breakdown in communnication, Engima lost contact w/ the Team Fortress Vault and over time, it would be forgotten altogether.

    Somwhere between 150 and200 years passed and the clones finally awakened. When they did, a meeting was held between the RED and BLU factions. They knew the combat drills were no longer necessary as the goal of producing troops tough and rescourceful enough to survive a post-Apocalyptic Earth had been achieved (there was still some animosity between some of the Red Demomen and Blu soldier though). It was then that they decided upon a plan, try to contact Engima and help to re-establish the pre-war government, which is what they were made for. It was agreed that due to having memories about various regions from their original benefactors that the Soldiers and Engineers would recon the western half of the US, the Scouts the Eastern half, and that the Demomen, spies, medics, and Heavies would attempt to travel East in a attempt to find passage to Europe. While the seperation of teams would produce weaknesses due to the various specializations the men had, they knew they had no choice as the technology was no longer avaiable to transfer memories via implant downloads, having been destroyed by the inevitable march of time. They would try to sruvive in this world via a combination of mercenary work, banditry, and scavenging.

    One of the RED Engineers (my character), took a long trek from the Rock Quarry to New Vegas, gathering intel along the way. He found out that there were three remnants of the old government. The Brotherhood Of Steel, a Knightly Order descended from a Army SpecOps unit assigned to guard an old lab; Engima, the descendants of various government figures, scientists; and the New California Republic, a revival of the old US-style government founded by another Vault Dweller in California. Alas, he also hear that all three groups hated each other w/ a passion. He didn't know how, but he would find a way to convince the three factions to put aside their differences, see thier common past and heritage and to join together into one governmental body-or die in the attempt. Unable to find work as an Engineer due to the abandonment of power plants and factories in the region, the Engineer took on a temp job as a Coruier for the Mojave Express. Sure, it was more of a Scout's fortay, but they left for the East Coast and he needed the caps for food and drink, so he took it. He figured it would suffice until he could come up w/ another plan to further his agenda. As to whether this clone of a soft-spoken Texan w/ genius intellect was to become the famous Courier of the Platinum Chip incident remains to be seen.

    Starting Stats (Lv1):

    Str: 5
    Per: 4
    End: 9
    Cha: 4
    Int: 10
    Agi: 4
    Luck: 4

    Tags: Repair, Locksmith, Science.

    Starting traits/perks: Wild Wasteland (is that the proper name for it? The perk for the weird events?), Good natured.

    Skill ranks: Don't know how to calculate those, sorry. X(