RE: No shit
I've used that cheap tactic many times, and have used it effectively. A grenadier mob can and usually WILL take out much of anything with a bit of backup."
I'd like to see you try that on me someday.
"Actually no. Once I found out that the game was horribly unbalanced, even through to Tiberian Sun (especially Red Alert, which was a load of crap with it's unit 'balance fix') I really gave up on it. It was the seeing who could outrush the other in claiming resources and making masses of one unit, to be finished by a mass-march of death."
I haven't played RA enough to know that the units are un-balanced but I can tell you that the units in CnC ARE balanced, it all depends on the settings you choose.
For example , on Green Acres if you want to be NOD it would be wise to put the unit count at 5 or lower, putting it any higher could allow your opponent to stop a buggy/recon rush but if you want to be GDI you would probably set unit count to max in order to defend against a buggy rush, and most ppl can. Also most GDI players will set the tech level to 5 cuz Apache rushes are cheap and popular among newbies.
nuff bout that, plain and simple CnC is not unbalanced. If it was unbalanced it would not have sold 2 million+ units and wouldn't be in the World Guinness Book of Records (1999)
"If you tried that in TA, the enemy would have one hell of an impressive pile of scrap metal sitting at the end of the range of their defense to reclaim at their leisure. Oddly enough, I'm not by far the only one who has found that the C&C franchise has been horribly unbalanced. Shit, take a look at RA and the unit balance there. The cruisers (I think) have those long-range guns, nullifying anyone who comes close. Plus the air power is lopsided and really gauche."
Even though I've played TA more than you(probably) have played CnC, RA and TS combined I don't know EVERY SINGLE stat in the game to be 100% confident and counter your stance on TA's unit balance. But im positive that CnC, and TS ARE balanced. Heck, balanced enough for most ppl but I guess you make an exception. As I've said b4 I don't know enough bout RA to defend it but I have a hunch that its pretty damn balanced or else it wouldn't have received 9.5 from gamespot.
what else...
About TS not being dependant on rushing you said:
"From what I have seen, read, and heard, and have taken a try at, bullshit"
you haven't tried hard enough... I've played TS online mostly 4 player games bout 20+times and the only times I can remember being rushed was infantry in the first minute of the game, they crippled me but as they attacked my allie moved into their un defended base, the infantry rush didn't do much cept take out a few defenses. My allie and I went on to win that game. Rushing doesn't work, it takes a combination of tactics to win.
A popular tactic is the sub apc with Commando for NOD. You place 4 cyborgs and one cyborg commando in a sub apc and go for the con or any other important buildings. if you choose to turn of the multi engineer option you can send an APC full of engies and capture all the buildings you want. for gdi players usually try to send over a couple of disruptor tanks via carry alls early in the game. all of these tactics can be countered by any average commander.
"Wait a second. First you are saying it requires "mass one unit type attacks", then you say that you "can't rush with one type of unit unless your opponent sucks". Either that is one hell of a contradiction, or everyone you have played against sucks."
I was talking bout CnC. CnC requires one type unit rushes but that can also be countered by good commanders. In TS it's almost impossible to rush unless your playing on a small by small map with the original un patched version (which is only possible by modem since it makes you d/l the latest patch if you try to play online) using disc throwers. Now unless I've missed something its impossible to rush. Your best chance is at growing your base larger then your enemies and taking control of tiberium and crucial strategic regions such as bridges and such.
Im not trying to bad mouth TA cuz I love that game, I spread the word of TA (and burned a few copies) all through my school and I've even started a TA IP guild amongst my buddies (
www.envy.nu/taguild)
TA, CnC, and TS are in my mind GREAT games. Some excel in certain areas. TA has great physics and graphics, I think CnC has got some of the most detailed sprites around, TS has got some good lighting but I was disappointed bout some aspects of the voxel engine. RA 2 is lookin good, ill probably buy it after it gets good reviews.
Who's gonna be working on TA2? cavedog is gone, GT has the rights to TA now... hope they dont fuck it up.
I'm tired, not even at my home computer...
im using my uncles piece o shit 120 with 40mb EDO ram and prolly a 1meg video card in pleasantville NJ. worst part is im on A O L
oh well , least im only here for 2 more weeks. damn, never seen so many white ppl b4 =P
oh and remember, Fallout is the best game in the world, don't let this talk about RTS games fool you =P