What about a prequel?

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Oh yeah, I can promise you that! :)




http://www.nma-fallout.com/cgi-bin/forum/ForumID5/786.shtml#11

zero-x's bitter words after his encounter with roshambo:

"I agree with you but there comes a fuckin point i dont know who roquirbo thinks he is but I at least you didnt really criticize me and i appreciate that i hate people who fuck with my ideas when i didnt say shit to em and yes he is the kind of guy i would take a scalpel tear his head open the take an hammer use the end to samsh through the medulla and use the nail pull as a pry to pull back the top of the skull revealing a brain (small but brain nontheless)and take desert eagle magnum and blow it through his fucking spine as he still breath and then rip out his heart and show him how black it is before he dies but as you said thats illegal well cya"
 
a lot of this could have been prevented if you didn't use the term "pre-war" as you did in your July 31st response.

as for the prequel, i'm not that hot about it for one reason. Prequels are usually used for explaination of events that have already happened. True, they can make an origanal story that is a prequel, but i really don't see BIS doing that, especcially when they tried to throw a halfassed Fallout 2 at us. However, if Fallout 3 took place concurrent to fallout 1, i wouldn't have to much of a problem either. I liked fallout 1's more primitive enviornment unlike Fallout 2 with Vault City, or Reno. If they make Fallout 3 as a concurrent sequel, then personally i'm okay with a large number of stories, as long as it isn't redundant like the second game. I suggest they use a new point of view, and include things from the first fallout game, like comments about the wanderer, or the rise of the mutants, or the religiion, but draw a line somewhere. Don't make it so the end goal is the same. As for the location of the game, california would be the easiest way to include this ideas, but isn't necessary. All i'm doing though, is showing that there can be more stories to tell than that of a vault dweller, or their descendent to make the stroy a little more interesting. I don't want to see fallout 3 have all these great improvements like 3d graphics and what not and have a plot that is crap or redundant.

As for my idea with the skill based, you say that i shouldn't look forward to it. Maybe not, i understand these things take time, but you also agree with me that the non-weapons skills are grossly overlooked. But you still shouldn't act like that at all. As players of fallout, we were both victims of Fallout 2. BIS owes us extra, they should kick their asses for us. With fallout 2 new features included bonus perks that were useless (gecko skinning, gigalo), and a ton of new weapons that weren't all that great. Sure were getting a new 3D graphic engine, but don't stop there, give us everything we want! We deserve it. If we keep our hopes high, and if BIS wants to please us all, they will have to work harder. Don't settle for crap.
 
Ah, glad we got that settled.




http://www.nma-fallout.com/cgi-bin/forum/ForumID5/786.shtml#11

zero-x's bitter words after his encounter with roshambo:

"I agree with you but there comes a fuckin point i dont know who roquirbo thinks he is but I at least you didnt really criticize me and i appreciate that i hate people who fuck with my ideas when i didnt say shit to em and yes he is the kind of guy i would take a scalpel tear his head open the take an hammer use the end to samsh through the medulla and use the nail pull as a pry to pull back the top of the skull revealing a brain (small but brain nontheless)and take desert eagle magnum and blow it through his fucking spine as he still breath and then rip out his heart and show him how black it is before he dies but as you said thats illegal well cya"
 
Regarding "pulse" and "laser" weapons, I always assumed that pulse laser projectors projected the beam then shut it off, then on again, then off, etc. to prevent overheating and whatnot. Like a pulse, you know? On, off... By pulse laser projectors I'm talking about the ones in labs that experiment with this kind of stuff...

Shit, well, it's three in the morning so none of that probably made any sense, but if it did, I'll wait for Xotor to school me with his infinite knowledge...
 
InSaNe
>>Actually I'd like to see Fallout
3 to take place in
Russia or China, the ones
that fired and ate most
of the nukes at the
war. Of course if it
happens then we'll argue about
why they speak english...<<



Yes, i was think that a game in China around the same time the the other fallouts took place would be great. It would nice but with a different title. The story of Fallout is told and done. The game will need a new title but will still hold to the creativeness of the Fallout series that ppl liked, and the large world to interact with. If you remember from fallout 2 in the Sierra Army depot one of the things, i forget what they are called, that told you stuff before the bomb was dropped talked about the last oil patch and the Chinese had it but America sabtouge it and took it and war broke out. I say that the next game in the Fallout genre should be in China. and i would like to work on the staff for the game. :p
 
Not having read the whole topic I'll apologize if this has been brought up...

How about widening the scope of the game somewhat? Fallout has it's RTS game so what about a Civilisation type game? It would fit perfectly with the game - you could choose one of the various surviving groups of the wasteland and rule over your society building it up over time and competing/trading with the other emerging communities. This way the game could cover both pre-Fallout, Fallout, Fallout 2 and post Fallout 2 time zones. Being able to mould the rebirth of civilisation would be a compelling game (IMHO) and there's plenty of scope for epic settings.
Extending the scope of the map at the very least has to be a priority - the obvious limit being the entire planet but I'd settle for North America.
 
There is PLENTY of stuff you could cram into a prequel that would fit in with the other games. The early BOS, expeditions to The Glow, Desert Rangers, etc. The ending of the game wouldn't even have to match up with the start of Fallout. The end of Fallout rarely matches the start of Fallout 2.
I wouldn't like the vaults to play a part at all. I think it would be good to have a game from a perspective other than the vault dweller thing. I'm sick of that. I wouldn't want to see the main mission being "find the Water Chip for your vault's GECK" in a prequel.
I'd like the people who make Fallout 3 to view Fallout as a universe/setting and not a continuing story about vault dwellers. Give us a new story set in the Fallout universe.
I don't think they would be able to make it as atmospheric if they set it in asia or something. They'd probably put burnt out mech husks everywhere ;P

If you want to get silly with miniguns then why not have a Metal Storm minigun? Metal Storm is a real present day technology that uses 100% electronics. Projectiles are stored in rows in the barrel with charges between them. An electrical signal is sent down the barrel to the end bullet and it fires, then the signal is sent to the next bullet and it fires etc. This means the guns can fire at millions of rounds per second as one bullet can fire before the previous bullet has even left the barrel. You can also easily have multiple barrelled hand guns because they don't need a mechanical firing section. To reload you just snap off the entire barrel section and replace it. You could belt feed barrel sections into a minigun and the barrel would continue firing the bullets in the barrel section through its rotation. http://www.metalstorm-ltd.com/
 
Sonic guns I like that, remeber the old 50's era "future-tech" deals, I remeber seeing the "sonic dishwasher" that would clean
your plates with sound waves, how you (or the military) might
have translated the awesome (hehe) cleaning power of a sound
wave, into a weapon I don't know.

Could be a spectacular death though, internal organs bursting and
such, ears bleeding, nose bleeds, crap your pants... what ever...

What would it look like? "This appears to be a megaphone... what possible use it could have you have no idea...." hehe

blah u blah

I love that....

--pate
 
I didn't read through the whole post, so excuse me if someone else already mention this.

Hm...., I think (I maybe wrong)you guys are all wrong. A prequel would have more technology then a sequel, if you sit down and think about it. The civiliztion was almost destroyed by the bombs, so all the technology that remains is pre-war tech. All the high tech stuff you get in the game is the stuff that survived the fallout and the bombs. The Enclave survived because it wasn't bombed and was well protected. The brotherhood is the same, by using their pre-war knowledge, and whatever that is left, they were able to build tools and toys that is high tech. If you think back to all the town you visited, does any of them(1or2) have all these high tech stuff? No, all of them have to make do with what's available to them. I really doubt you can get Powered Armor if the pre-war civilization didn't make them.

So, if you want less tech, go with a sequel.(remember the pic in the game when loading where a guy was wearing a powered armor but it only has the helmet?)
Think about it logically for a second.

Starseeker, signing off.
"The final price of freedom, is the willingness to face the most frightening being of all, one' own self."
 
I have seen the reports on the Metal Storm(they should call it meat storm) minigun, it's pretty deadly alright. It's like a M72 Gauss rifle plus a Vindicator minigun, very scary stuff. It goes to proof that reality is usually more dangerous than imagination.

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
Below you say you haven't read through the whole post, in response to yours here in particular, someone (above) brought up the "retro" feel of the game, I think they were refering to the first one that had a real "retro" feel to it. I think his point was that most of the weapons and ideas in that game had to do with a 50's era type future tech level... anyway...

I personally like the Fallout (as per the original game as I saw it...) for its throw backs to the fifties era propaganda and view of the future... It kindof made the Cold War (that I saw the end of in my lifetime) worthwhile, in a wierd way, US annexes Canada (a 51st state of the Union to this day in my humble opinion hehe) the bombs actually drop, and duck and cover really did save somebody's ass... I dunno, call me a fan of the relativly new branch of fiction called "alternate history" but I liked that aspect of Fallout....

I think this whole thread is about tech levels of a pre-Fallout 1 game, feel of a pre-Fallout 1 game, and ummm and ummm, tech levels of a pre-Fallout game?
 
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