What about the "Pissin` Hero"?

chaos_ocean

First time out of the vault
I think the upcoming fallout should consist some real time stuff. I got bored with none-pissing anti-goo heroes! Some reality can make some funny situations.

Just think about that:
You enter in a town that full of raiders, you reach your destination successfully: kill the Raider Leader.
You just sneak behind him and grab your combat knife -a single shot would be enough- ; but something happens.

Guess what.

Some water spill sound is heard. You nasty boy! You forgot to piss!
And some shit happens.

There can be a bladder- meter in navbar that it forces you to do some stuff.

The same thing can be applied to `hunger`. I think we have to carry some iguana-on-a-stick or meat jerky in our journey. I remember that in Fallout 2 somewhere it says it is good to take some meat jerky in long journeys but i don`t know if it`s real or not but it should be real. So that we can live a real "survival" life in the wasteland.

Sounds good?
 
Such detail with bodily functions would just be annoying. Too much emphasis on survival is also silly, although some examples of needing food and water and rewards for having them, both abstractly and for quests, might be good. But again it would be innappropriate to make it a major part of the game. More an annoying gimmick than an interesting feature in my opinion.
 
Having to make your character go to the toilet would just be silly.

The need for water was somewhat dealt with in a limited fashion in Fallout 1 and 2 IIRC. There was occasionally a random encounter whereby you lost hit points because you couldn't find any water. iN In towns these sorts of actions are unnecessary as one assumes that the character finds somewhere to eat for a nominal fee.

It would make sense to stock up on food before you took a long trek across the wasteland. It could add depth to the game without being silly. It would also give a more useful purpose to the food items in the game. Healing occurs from travelling from town to town. A penalty could be factored into your healing rate if you don't have enough food for the journey. The game would simply remove items ie. beef jerky, from your inventory automatically.

It would hardly be a necessary addition but it wouldn't be terrible either IMO.
 
I wouldn't mind a food system, but a "bladder" meter is the lamest idea I've heard in a week. Which reminds me...
 
Eh. Postal 2. Probably the only game in which taking a leak is actually implemented as a weapon.

Chopping people's heads off with shovels is a fun part of the game, tho.

Anyway. A bladder meter seems like serious overkill in terms of realism. Not to mention it would totally clash with the atmosphere of the game.
 
bladder infection in a jar on my head?

anyway, a food system would be alright if you could improve your strength by eating protein and lifting weights and improve your agility by getting thinner and doing yoga or something, but Fallout 3: San Andreas is a bad idea
 
"You've been hit for 7 hit points"
"It turns out your attacker suffered from diarrhea"
"You have been poisoned"
 
I could just picture myself leaning against a tree to take a shit and have some Radscorpion come up and jab me in the ass or worse a Super Mutant. I think it is safe to say that your character has bowel movements when you exit the game.
 
Would kind of take the atmosphere out of saving the world... You know, by shitting yourself.
 
Back
Top