Also, a Ian romance would be nice
Maybe if you like guys with more muscles than balls or brains...
But when it comes to NPCs: Never give them Burst Weapons unless you are going for a Darwin Award. And most comonly they will be better off as mules than anything...
My party usually consists of me and Tycho/Cassidy McRae... that's it...
Fallout 1...
Ian: the fact that he can shoot twice per round is good but his aim isn't the best, I usually kept count how many times he hit me in the back, once that number surpassed 10 I took him out to a remote, deserted location in the desert or city and returned all the bullets he had given me. He was a know-it-all when he came to traveling in the Hub or Junktown and was normally nothing more than a packmule for getting large quantities of sellable stuff out of the Glow. But after that, if he didn't exceed his 10 bullets by then, I usually gave it to him in advance... *evil grin*
Tandi: Sweet girl, but dum-as-a-box-of-rocks. Not worth keeping around even as a Mule because by the time you get her you have others who fill that role and can actually understand how to pull out a gun instead of being stuck on a knife. I mean, I know, I'm a blade collector, but even I put away the sharp-shiny-pointies when there is somethingbetter...
Dogmeat: It seems to be the census that He's cool... I have to agree. He can usually take care of himself and if he can't it's no big loss. Just a dog, and all...
Tycho: My favorite form Fallout 1. Hand him a sniper rifle (after I'm done using it for the merchant and his wife) and he's awesome. Normally he's not tageted by the enemy, so you don't have to worry about him getting too hurt. HE CAN ACTUALLY AIM... and is excelent as a mule (if Ian pissed me off earlier in the game than normal).
Katja: Okay, the throwing daggers are useless. I usualy take these from her and use them for hunting rats when I get bored (or just need that exrea 25 xp for my next level). She's okay with the .223 pistol (commonly taken from Ian's radiated, flea infested, dead body). She only has the same acuracy as Ian but can't get off as many rounds. However she is, I think, so much more pleasing on the eyes.
Fallout 2...
Sulik: I would say he's worth about $1300 in the Den. But, if I keep him, he always gets power armor and a supersledge hammer. But don't expect to be able to rely on him in a fight. But he is good for those first bucks needed to get your car up and running.
Vic: Okay guy. The side stoy with him and his daughter (the chic in the Vault City repair shop) is kinda funny... by the time I have progessed in the game to use his Repair skill, my own has usually surpassed his. So he ends up being a meat shield and not worth the $1000 (or $1300 worth of ammo and stims) you pay for him.
Miria: Worthless as anything but a shield. And even then it doesn't last long. And, Oh-Mi-God can she get anoying with her baby-names... there have been times, though, I actually tried to be nice to her, giving her lumps of gold, money, Diamond neclaces, Flowers, etc. Y'know, just to role play the situation... but if she wasn't dead by the time I got to the Enclave Oil Rig, she was then. And don't give her a ranged weapon; she can't hit anything but you or the NPC that you actually like.
Davin: More worthless than Maria... If for whatever reason I do end up getting married, the spouse very quicly and mystiriously be "visiting other family".
Cassidy: Tycho reborn... He can shoot, he can drink, he can use a decent weapon. Though he is a bit overzelous with letting everyone know how he hates Cault City or is named after a Drinking-Irish-Vampire or (etc.)... That is something though, Tycho was never this talkative. I liked having the silent travelling partner that you and they knew you had each other's back. But whatever, I'd supose that a little socialization never hurt anyone (too much at least). Knowing I can take more damage than he can I usually give him the better armor and I take the second best for myself, and him having a gausse rifle makes combat so much easier. He has a habit of killing probably 1/3 to 1/2 fo the people I don't get.
Lenny: Nice guy, but I'm not real keen on having mutants follow me around... it's usually frowned on by society, but then Vault City is "City of Tight-Asses" (as Cassidy says so acurately) anyway. His Doctor ability is nice and all, but I have never ran out of stims and there's nothing a couple of days rest won't cure (unless maybe if you decide to take a nap while in the Glow).
Marcus: All Brawn no Brain... NEVER give him a burst weapon unless you are wanting to see how many bullets you can take before you are dead. He is okay with grenades but has a knack for thowing them exactly when you 'just happen' to be standing right next to the guy he's targeting. Personaly, I gave him a Power Fist and told him "Berzerk!"... he lasted a while that way, though.
Myron: Just like Vic or Lenny, the Skill he has is useless because by the time I get to use it I have surpassed him. The fact that he can make drugs for me though is kinda nice. I usualy drop hi off in the Den and talk to him only when I need more Stims.
Skynet Robot: This is a gamble... but most of the time I get an okay brain (or I extract it from Vic's head, just to be sure.) It's kinda cool having your own pet robot but kinda makes me feel like Will Robinson when the party gets into a battle "danger, danger!" The Robot can aim though, and is alright with a Gausse Rifle.
K-9: Okay, this pup is cool. Tret him like Dogmeat from the first one and he'll be there for you, expect too much of it and it will let you down. But he's still a cool pup...
Goris: Exelent at being up close and personal, but I had problems with how long he took to psyche up for battle (taking his robe off, or putting it back on). And the fact than he leaves your party after a time, sends red flags. But still, give him a chance at Horrigan and he'll go off... (Goris alone did near 350 points of damage to Frankie-boy in that last Boss-fight).
Cyber Dog: Again, cool pup, but the least worthwhile out of the three pups you can get as NPCs. He usually ened up as a meat... er... shield for us. He doesn't do enough damage to make up for the damage he takes. But at least he doesn't need stims, just a few hours of repair to get back up to health.
Dogmeat: It seems to be the census that He's cool... I have to agree. He can usually take care of himself and if he can't it's no big loss. Just a dog, and all...