What are you taking on your walk across the Lonesome Road?

  • Thread starter Thread starter WelcomeToNewReno
  • Start date Start date
It seems that my explosives build will finally have some real fun with this DLC, so I'll bring:

- Thump-Thump
- some frag grenades
- Knock-Knock
- Sierra Madre Reinforced Armor with Space Suit Helmet + Atomic-Valence
- some herbals for cure, like Healing Poutice
- some herbals for boost, like Weapon Binding Ritual
- some WRK's
 
I shall be using The Hero of Skill(Yes, that's his name)with the following goodies:

Things to Make You Dead:
Survivalist's Rifle
Christine's COS Silenced Sniper
A six-pack of Fire Bombs

Things to Look Good In:
Desert Ranger Armor Set

Things to Save my Ass:
Stimpaks
Thin Red Paste
Sunset Sarsaparilla
Purified Water
Slasher for emergencies

Flying Lead:
All the usuals
 
theprophetgamer said:
I shall be using The Hero of Skill(Yes, that's his name)with the following goodies:

Things to Make You Dead:
Survivalist's Rifle
Christine's COS Silenced Sniper
A six-pack of Fire Bombs

Things to Look Good In:
Desert Ranger Armor Set

Things to Save my Ass:
Stimpaks
Thin Red Paste
Sunset Sarsaparilla
Purified Water
Slasher for emergencies

Flying Lead:
All the usuals
^^Why would you need to bring desert ranger combat when there is another, even more badass, set in there? ;)
 
weapons:Elijuhs advanced LEAR(got jury rig),a light shining in the darkness,salt upon wounds' power fist

armor:assassin's suit(gotta be fast),1st recon beret.lucky shades

aid:stims,super stims,homebrewed nuka cola,weapon repair kits,radaway

other:scripture(for roleplaying)
 
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