Now we have Fallout 2 mapper. Only mods are we waiting for.
But meanwhile let's gather the knowledge together.. what CAN we change? What can we do? Most (or all) of the file formats are open. Making new critters is only very difficult, not impossible... mapper2 makes it possible to edit protos make maps and all.. what else?
Wouldn't be a bad idea to gather some sort of list about these things somewhere..
The other question (really interesting one): what cannot be done? What parts of Fallout2 are still beyond our limits?
Are there still parts of the game we are not able to touch? As far as I understood perks are hardcoded and are (nearly) impossible to change (or make new ones). Then there are of course starting year/date/time and such that can't be changed by scripting, but those can be altered by editing the executable. (if someone wishes to know about those three, I can tell how...
) just like removing City limit. Some parts of engine (what parts?) can't be changed. What else can't we do?
Shouldn't be a bad idea to make a list of those things either..
I think that IanOut is a great thing and if it gets fully functional it will probably solve many problems (I am not totally aware of the project status, I'll look into it when I've got some time), but now just non-IanOut-conversation
-platon
But meanwhile let's gather the knowledge together.. what CAN we change? What can we do? Most (or all) of the file formats are open. Making new critters is only very difficult, not impossible... mapper2 makes it possible to edit protos make maps and all.. what else?
Wouldn't be a bad idea to gather some sort of list about these things somewhere..
The other question (really interesting one): what cannot be done? What parts of Fallout2 are still beyond our limits?
Are there still parts of the game we are not able to touch? As far as I understood perks are hardcoded and are (nearly) impossible to change (or make new ones). Then there are of course starting year/date/time and such that can't be changed by scripting, but those can be altered by editing the executable. (if someone wishes to know about those three, I can tell how...

Shouldn't be a bad idea to make a list of those things either..
I think that IanOut is a great thing and if it gets fully functional it will probably solve many problems (I am not totally aware of the project status, I'll look into it when I've got some time), but now just non-IanOut-conversation

-platon