WHAT DID THEY DO TO FALLOUT? WHY? WHY? WHY?

  • Thread starter Thread starter PettyPilferer
  • Start date Start date
RE: Nice thinking:

>And the Build engine is far
>more efficient then the Q3
>engine. Saying it runs poorly
>even on high end systems
>is an over statement though,
>if I can run it
>on a PII450 with 128MB
>with a half dozen other
>programs running in the back
>ground without ever experienceing a
>slow down I shudder to
>think how it would run
>on an 1.1ghz with 256MB.

Planescape: Torment had noticable pauses on my Athlon 800MHz with 128MB of memory when scrolling. That's because you're moving around on one giant bitmap instead of on reusable tiles.

Saying tile based is like the Build engine whereas the One Giant Bitmap design is like the Quake3 engine shows your complete lack of understanding of the subject. Writing an engine that uses one big bitmap is MUCH easier. You're only showing one graphic and moving and scrolling it.
 
Now posting my opinion, that's I'm doing. So what is so wrong about saying the negative aspects of a game. The way I see it, the more people complain about a game, the more developers know where to improve on the game. If no one ever complained about a single game in the first place then we would still be playing Pong on the over sized console. (Not that Pong sucks)
Also, why would I kill myself over a bad DEMO of a game that I didn't even pay for? If that's what you would do then I suggest serious mental help, and you might stray away from any recent games you might have been playing lately.
Finally, I never out right said I hated Baldur's Gate. In fact I believe it's a decently made RPG game just with a weakly made story line, and I have no idea what those books have to relate to the story.

In closing, you make no sense, and what does "If you have I doubt you have this blind rage to the Baldur's Gate system." mean?
 
>So far I am very disapointed
>with the game. Game play
>is down, control is down,
>and the only thing that
>remain the samne quality as
>FO1&2 id the music, only
>because it is the SAME
>music as FO1&2

Sorry you feel that way.

>Things I didn't quite like about
>FT-BoS-Demo:
>1: How clumsy it is to
>move in and out of
>that underground cavern. It took
>me a good minute or
>two to get in there.
>Why would you stop in
>the middle of climbing up
>or down a latter? Or
>was it just a bug?

Agreed, this is currently broken. We're working on it.

>2: What good uses you had
>for many of the perks
>are now obsolete. Take the
>fast healing perk for example.
>Why would you need it
>if you can just have
>the doctor heal you? It's
>not like it takes all
>day.

We're still tweaking some of the Perks. The Doctor and First Aid skills will probably get a little more tweaked. It is a concern.

>3: The right click is now
>gone. WTF did they do
>that for? One of the
>best features of FO1&2 were
>the comical and non-entertaining notes
>you recieve from view objects
>in the environment.

We're trying to improve the interface, and that means we have to make changes.

>4: Speaking of notes didn't they
>say they were going to
>put the text system on
>the top left hand corner?
>What happened? Even Baldur's Gate
>(a game not worthy of
>mentioning on a Fallout forum)
>has a text feed back
>system.

The text screen is still there, click on the toggle button next to the tactical map on the interface bar. In my opinion, it should default to the text screen.

>5: Pausing?!?!?!? HAHA!!! Sure I used
>it so I can go
>pee.

Pause and Issue Orders will be in the final game.

>6: THEY BETTER HAVE THE COOL
>DEATH SCENES IN THE FULL
>VERSION!!!!!!!!!!!!!!

I'm not exactly sure what you are talking about. The final does have more death animations, but I think you're talking about the Player Dead end screens. I think...

>7: Moving items from one person
>to another is.......AAHHH. It's not
>easy that's all I have
>to say.

Yes, it's broken.

>8: Speaking to others is so
>stupid. Why do you have
>to be butt to butt
>with someone to speak with
>them? I don't know about
>you people but I seem
>to speak fine with distances
>over 2 inches. The FO1&2
>communication system was much better.

I'll see about increasing the speech radius.

>9: No speaking faces, hmmmm, what
>a shame. I really loved
>those speaking faces. A true
>Fallout only quality they have
>given up to make the
>game more Balder's-Gate'ish.

Not appropriate to the game. Especially with no dialogue trees. They would have been very expensive resource wise to create with limited payback. Unfortunately. I like them a lot.

>10: FINALLY, the demo of Fallout
>Tactic: Brotherhood of Steel has
>TARNISHED the Fallout name.

We just disagree here... :)

>But the developer probably say, "But
>wait you haven't seen the
>full version. The demo is
>only a fragment of it."

The demo is a small fragment, but that doesn't excuse all of the problems with the demo. Some we knew about before we shipped the demo (moving up and down ladders, for example, no pause and issue orders), but other comments have been very helpful.

>I say to them now:
>A bum never take a pictures
>of themselves. Only idiots take
>pictures of bums.

Nice quote.

pax,
-Chris
 
Your a very mean person! I hope you burn dammit!

And the demo 'id' *snikker* only a fragment of the real game.. Look how strange the FO1 demo was.. That was mighty wierd. Im sure they'll change many things.. Wait no im sure they allready have changed many things.. Demos are for screwing around with..

In conclusion *raises finger* Uhhh.. Quit y0 bitchin!
Im going now. Cya.
 
Yet another that cannot stand a differing viewpoint. (nt)

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