Saint_Proverbius
Vault Senior Citizen
RE: Nice thinking:
>And the Build engine is far
>more efficient then the Q3
>engine. Saying it runs poorly
>even on high end systems
>is an over statement though,
>if I can run it
>on a PII450 with 128MB
>with a half dozen other
>programs running in the back
>ground without ever experienceing a
>slow down I shudder to
>think how it would run
>on an 1.1ghz with 256MB.
Planescape: Torment had noticable pauses on my Athlon 800MHz with 128MB of memory when scrolling. That's because you're moving around on one giant bitmap instead of on reusable tiles.
Saying tile based is like the Build engine whereas the One Giant Bitmap design is like the Quake3 engine shows your complete lack of understanding of the subject. Writing an engine that uses one big bitmap is MUCH easier. You're only showing one graphic and moving and scrolling it.
>And the Build engine is far
>more efficient then the Q3
>engine. Saying it runs poorly
>even on high end systems
>is an over statement though,
>if I can run it
>on a PII450 with 128MB
>with a half dozen other
>programs running in the back
>ground without ever experienceing a
>slow down I shudder to
>think how it would run
>on an 1.1ghz with 256MB.
Planescape: Torment had noticable pauses on my Athlon 800MHz with 128MB of memory when scrolling. That's because you're moving around on one giant bitmap instead of on reusable tiles.
Saying tile based is like the Build engine whereas the One Giant Bitmap design is like the Quake3 engine shows your complete lack of understanding of the subject. Writing an engine that uses one big bitmap is MUCH easier. You're only showing one graphic and moving and scrolling it.