What DID you like about FOT?

Daron said:
Ughm...The music?

Double on that.

It reminded me of X-COM Apocalypse: Good music, but poorer graphics and gameplay.
FT seems to follow that schematic... Although XC3 was probably botched worse.

I also liked the surprising fact, that bar the game NOT being an RPG, it offered quite a bit of freedom and char development (as opposed to some other tactical combat games)
 
I liked the pipboy map with all objectives, locations and stuff...

And i liked that the damage increasing perks where in percentage, wich makes them useful later in the game to.
 
It was a good combat game, but like someone said it was more Napoleanic than strategic. It was still fun even if it didn't keep with the RPG experience.
 
If you never consider FO:T as a real RPG than the game is fine. I always tell my friends that it's Fallout meets Commandos. But I think the game is cool.
Anyway, I really like sneaking in a room, in prone position and the sentry mode to defensive, with my squad (me and Ice, who needs anybody else :P), then crouch behind a wall so I can see all the enemys in the room. But since I'm sneaking, they can't see me. Then I equip a shotgun or a gun with burst... just a gun that does nice damage, and then I put the sentry mode to aggressive. That's just so awesome. And all the enemys that go prone behind a wall I stab with my Razor Blade Glove thingy.
Also in the first level, the little shoot-out halfway throughout the game and at the end. It's just really cool.
Then there's all the weapons. I played with a modified character, and I had a carry-weight of... near unlimited. At the end of the game I had every gun (small gun, big gun, energy gun) in the game. Plus tons of ammo to kill everybody in the game maybe three times.
And then there's the typical Fallout humor. Especially in the manual:
1% (what the heck, fire away!).
This is the character screen. It displays, well, characters...
The last line of every statistic goes something like: "X is offcourse the most important statistic."
Bonsai: Through careful nurturing you have a small fruit tree growing out of your head. This applies only to ghouls.
Harmless: Your innocent demeanor makes stealing from people a little easier. Deathclaws cannot be harmless.
Tunnel rat: You can crawl like a baby! (a very FAST baby!).
Deathclaws: Deathclaws gain a perk every four levels, have more hit points than usual, do bonus damage, have strong resistance to most types of damage and take less damage from attacks. The bad news is that everyone hunts you down for your organs.
 
The manual and the new SPECIAL stuff (perks, traits etc.) were ok, because they were mostly made by Chris Taylor of FO1 fame.
 
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