AlphaSlayerZX
Deadpan
Just being curious here, but has Bethesda ever explained why they don't do the ending slides Fallout 1, 2, and NV had?
No but NMA has answers for anything. Because bethesda's games are linear personal stories set in a open-ended map. Because it's a story, not a game, not exactly a good RPG, there's no branching paths like The Witcher 3 had.Just being curious here, but has Bethesda ever explained why they don't do the ending slides Fallout 1, 2, and NV had?
No but NMA has answers for anything. Because bethesda's games are linear personal stories set in a open-ended map. Because it's a story, not a game, not exactly a good RPG, there's no branching paths like The Witcher 3 had.
It makes up for it with the regular dialog.I almost forgot. Fallout 3 practically has no dialogue for "stupid characters", with the exception of Dean Dewey. Even characters with an Intelligence of 1 speak normally.
Most of them had barely heard of the series before working on it. It's ignorance (of the source material) that later became self-righteous indignance.Just being curious here, but has Bethesda ever explained why they don't do the ending slides Fallout 1, 2, and NV had?
Here's another thing that bothers me: none of the towns seem particularly aware of one another. I can't find a single npc (who isn't from said town) who mentions grayditch (no one seems worried that this town has gone silent), andale, oasis, arefu, Dave's republic, little lamplight, tenpenny tower, the Pitt (not even people in paradise falls mention it.. Although a note in rockopolis mentions it irrc). Ironically the super secret slave community, rockppolis, gets mentioned on the radio. Non of these towns mention each other or if they do the npc doesn't seem o have an opinion, all they do is Mark it on your map. Oh and it is worth noting the megaton and rivet city are mentioned by npcs occasionally but I suspect that's because the play into the MQ rather significantly.
yeh they do, fallout 1 and 2 just has bad righting.They're all too isolated aren't they? We're supposed to believe Canterbury runs caravans between settlements yet these settlements do not mention each other? The caravans themselves don't make much sense either actually.
Just how dead inside are you?yeh they do, fallout 1 and 2 just has bad righting.
fallout 3 makes sense becase it nooclear apocolips and nooclear apocolips means world = bad
git gud
me like bethesder
kill me
It's OK you guys. I went away for 3 days, had a nap in a bed, and now everything is fine.I doubt even the FEV will help you. Why am I talking? It's unlikely you even understand.
The law of the wasteland does not apply to a Vault that has only been opened once or twice in 200 years.It's kill or be killed. The law of the wasteland.
Hey lay off. Intelligent characters require intelligent writers.I can't believe I haven't mentioned this yet, but I hate how dumbed down the Super Mutants are. They shouldn't be there in the first place, but to just make them all dumb monsters is insulting. Plus their voices (this isn't against the VO himself) are stereotypical "Rah me smash, kill, me angry!" voices.
This is what they've been reduced to in Fallout 3.
There are two intelligent mutants, Fawkes and Uncle Leo, but Fawkes is too much of a "I'm good!" character plus that whole "It's your destiny, you must go in there" bullshit he pulls on you before activating the Purifier. That's another thing that annoys me, if you have Broken Steel and send in Fawkes the game makes you out to be a complete pussy. What the fuck? It's the most logical decision!
I don't mind Uncle Leo given he's a random encounter.
In Fallout 1&2, there were quests that required items that were not in the town. These towns were far more distant from each other... most being several times the distance of the FO3 map [end to end], and requiring days/weeks/ even months of travel to other towns. It's a two week walk through salt flats and mountains between Vault 13 and the Lost Hills Bunker [BOS HQ]; and their quest is a three week walk to one's own death ~or so they hope.They're all too isolated aren't they? We're supposed to believe Canterbury runs caravans between settlements yet these settlements do not mention each other? The caravans themselves don't make much sense either actually.
EDIT: By the caravan comment I meant there's no real organisation behind them unlike the water merchants from Fallout 1.
I always thought the Lone Wanderer was born in Rivet City, but Wiki says he/she was actually born at the Jefferson Memorial. Liam Neeson gave up on Project Purity to go raise you in Vault 101 where it was safe.You were never born in the wasteland, you were actually born in the Vault like the intro says (it's like Bethesda tried to have both "you're a wastelander but a vault dweller too!") Instead of James being your father he's one of the Vault's researchers (or something like that) and realizes the Vault is essentially fucked. So he escapes and the Overseer has various people questioned, including you, because you've been working with him. As part of the GOAT results, you can be merely a janitor who was assigned to clean in his work area, or you could actually be his assistant.
I always thought the Lone Wanderer was born in Rivet City, but Wiki says he/she was actually born at the Jefferson Memorial. Liam Neeson gave up on Project Purity to go raise you in Vault 101 where it was safe.
If you look at the surroundings as you are being birthed, you can see that the architecture is nothing like the Vault.
They lost my esteem in the 101 Vault, when I was at first so impressed after using the bathroom sink, and then had such disappointment in them after using the bathroom toilet. Oddly, this mirrored my first Oblivion reactions, where I was initially very impressed, and then severely let down by what came after the tutorial.The one about looking at an object or a locked door really pisses off and makes no sense at all. I mean no even naturally reacts that way.