What I Dislike About Fallout 3

Just being curious here, but has Bethesda ever explained why they don't do the ending slides Fallout 1, 2, and NV had?
No but NMA has answers for anything. Because bethesda's games are linear personal stories set in a open-ended map. Because it's a story, not a game, not exactly a good RPG, there's no branching paths like The Witcher 3 had.
 
No but NMA has answers for anything. Because bethesda's games are linear personal stories set in a open-ended map. Because it's a story, not a game, not exactly a good RPG, there's no branching paths like The Witcher 3 had.


Well, that makes sense.
 
I almost forgot. Fallout 3 practically has no dialogue for "stupid characters", with the exception of Dean Dewey. Even characters with an Intelligence of 1 speak normally.
It makes up for it with the regular dialog.

Just being curious here, but has Bethesda ever explained why they don't do the ending slides Fallout 1, 2, and NV had?
Most of them had barely heard of the series before working on it. It's ignorance (of the source material) that later became self-righteous indignance.

Also... many of their TES fans exhibit an inability to acknowledge anything that does not play out before their very eyes... and [by experienced argument] I know that it's a common attitude among them that they take an absolute affront at the nerve of anyone who would design an end to the game... And yet to not end the game would leave open the possibility of contradicting (or making impossible) the described future events seen in the end slides.

Bethesda's intention was not a Fallout sequel, but to create a TES game reminiscent enough of Fallout at a glance, to register as legit among players that had no way of really knowing, and among the fewer players that kind of remembered bits about it. For the hardcore fans (that would know, and know why it wasn't) they really cared nothing at all; except to string them along before release, to garner positive word of mouth support.

Honestly the release felt like one might had they camped out for a few weeks to be first to see a Led Zeplin reunion, and at the last hour, the venue executives bussed in hundreds of VIPs (that likely had never heard of the band) to fill up the front rows and the pit.

(And of course, only then finding out that the concert was of a cover band doing interpretive re-imagining of the original songs.)

It was an insidious affair, and the bad writing & careless mechanics was the added injury after the insult.
 
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Here's another thing that bothers me: none of the towns seem particularly aware of one another. I can't find a single npc (who isn't from said town) who mentions grayditch (no one seems worried that this town has gone silent), andale, oasis, arefu, Dave's republic, little lamplight, tenpenny tower, the Pitt (not even people in paradise falls mention it.. Although a note in rockopolis mentions it irrc). Ironically the super secret slave community, rockppolis, gets mentioned on the radio. Non of these towns mention each other or if they do the npc doesn't seem o have an opinion, all they do is Mark it on your map. Oh and it is worth noting the megaton and rivet city are mentioned by npcs occasionally but I suspect that's because the play into the MQ rather significantly.
 
Here's another thing that bothers me: none of the towns seem particularly aware of one another. I can't find a single npc (who isn't from said town) who mentions grayditch (no one seems worried that this town has gone silent), andale, oasis, arefu, Dave's republic, little lamplight, tenpenny tower, the Pitt (not even people in paradise falls mention it.. Although a note in rockopolis mentions it irrc). Ironically the super secret slave community, rockppolis, gets mentioned on the radio. Non of these towns mention each other or if they do the npc doesn't seem o have an opinion, all they do is Mark it on your map. Oh and it is worth noting the megaton and rivet city are mentioned by npcs occasionally but I suspect that's because the play into the MQ rather significantly.

They're all too isolated aren't they? We're supposed to believe Canterbury runs caravans between settlements yet these settlements do not mention each other? The caravans themselves don't make much sense either actually.

EDIT: By the caravan comment I meant there's no real organisation behind them unlike the water merchants from Fallout 1.
 
They're all too isolated aren't they? We're supposed to believe Canterbury runs caravans between settlements yet these settlements do not mention each other? The caravans themselves don't make much sense either actually.
yeh they do, fallout 1 and 2 just has bad righting.

fallout 3 makes sense becase it nooclear apocolips and nooclear apocolips means world = bad

git gud
 
It's kill or be killed. The law of the wasteland.
The law of the wasteland does not apply to a Vault that has only been opened once or twice in 200 years.

Anyway:
  • Little Lamplight
  • Big Town
  • Mother ship Zeta
  • The Regulators
  • Republic of Dave
There was other stuff I didn't like but my brain is fried so I'll add it in later.
 
I can't believe I haven't mentioned this yet, but I hate how dumbed down the Super Mutants are. They shouldn't be there in the first place, but to just make them all dumb monsters is insulting. Plus their voices (this isn't against the VO himself) are stereotypical "Rah me smash, kill, me angry!" voices.

This is what they've been reduced to in Fallout 3.

There are two intelligent mutants, Fawkes and Uncle Leo, but Fawkes is too much of a "I'm good!" character plus that whole "It's your destiny, you must go in there" bullshit he pulls on you before activating the Purifier. That's another thing that annoys me, if you have Broken Steel and send in Fawkes the game makes you out to be a complete pussy. What the fuck? It's the most logical decision!

I don't mind Uncle Leo given he's a random encounter.
 
I can't believe I haven't mentioned this yet, but I hate how dumbed down the Super Mutants are. They shouldn't be there in the first place, but to just make them all dumb monsters is insulting. Plus their voices (this isn't against the VO himself) are stereotypical "Rah me smash, kill, me angry!" voices.

This is what they've been reduced to in Fallout 3.

There are two intelligent mutants, Fawkes and Uncle Leo, but Fawkes is too much of a "I'm good!" character plus that whole "It's your destiny, you must go in there" bullshit he pulls on you before activating the Purifier. That's another thing that annoys me, if you have Broken Steel and send in Fawkes the game makes you out to be a complete pussy. What the fuck? It's the most logical decision!

I don't mind Uncle Leo given he's a random encounter.
Hey lay off. Intelligent characters require intelligent writers.

So mean. >:/
 
They're all too isolated aren't they? We're supposed to believe Canterbury runs caravans between settlements yet these settlements do not mention each other? The caravans themselves don't make much sense either actually.

EDIT: By the caravan comment I meant there's no real organisation behind them unlike the water merchants from Fallout 1.
In Fallout 1&2, there were quests that required items that were not in the town. These towns were far more distant from each other... most being several times the distance of the FO3 map [end to end], and requiring days/weeks/ even months of travel to other towns. It's a two week walk through salt flats and mountains between Vault 13 and the Lost Hills Bunker [BOS HQ]; and their quest is a three week walk to one's own death ~or so they hope.

In most towns, the PC could speak to others that had traveled the land, and knew where other settlements existed, or at the very least, had heard of some of the regional places, and could hint at their location.

My guess is that an NPC or item being in a different town in Oblivion, was too much for enough of their [TES] player-base to not allow that again. :(
 
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You were never born in the wasteland, you were actually born in the Vault like the intro says (it's like Bethesda tried to have both "you're a wastelander but a vault dweller too!") Instead of James being your father he's one of the Vault's researchers (or something like that) and realizes the Vault is essentially fucked. So he escapes and the Overseer has various people questioned, including you, because you've been working with him. As part of the GOAT results, you can be merely a janitor who was assigned to clean in his work area, or you could actually be his assistant.
I always thought the Lone Wanderer was born in Rivet City, but Wiki says he/she was actually born at the Jefferson Memorial. Liam Neeson gave up on Project Purity to go raise you in Vault 101 where it was safe.

If you look at the surroundings as you are being birthed, you can see that the architecture is nothing like the Vault.
 
I always thought the Lone Wanderer was born in Rivet City, but Wiki says he/she was actually born at the Jefferson Memorial. Liam Neeson gave up on Project Purity to go raise you in Vault 101 where it was safe.

If you look at the surroundings as you are being birthed, you can see that the architecture is nothing like the Vault.

There is a room in the Jefferson Memorial with a Gene Projector in it.
 
The one about looking at an object or a locked door really pisses off and makes no sense at all. I mean no even naturally reacts that way.
 
The one about looking at an object or a locked door really pisses off and makes no sense at all. I mean no even naturally reacts that way.
They lost my esteem in the 101 Vault, when I was at first so impressed after using the bathroom sink, and then had such disappointment in them after using the bathroom toilet. Oddly, this mirrored my first Oblivion reactions, where I was initially very impressed, and then severely let down by what came after the tutorial.

It was a defining moment to me for their games, and their design philosophy; an unwelcome harbinger of what to expect of their stewardship over the Fallout IP in general... and it's played out pretty much as expected from that. People of the time did say, "How can you judge a game before its release?" ~well you can, and it can happen that the assumption proves correct. I went into it with impressions from Oblivion. I was hopeful to the end [its release]; but was not really surprised with the FO3 end product.... other than with how bad it was in every respect other than art design & folio.
 
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