What if someone could make a Fallout game....

Einhanderc7

Vat dipped, grown and still oozing with perfection
What if someone could make a Fallout game using the engine of their choice (Without restriction). What engine would you enjoy playing/modding in that would make your experience far better compared to Bethesda's limp noodle of a game engine?

For my secondary question, how do you think it should be developed? As in would you put emphasis on lore, game play, etc..

What are interesting game mechanics or "things" you would like to see in the game?
 
I'd prefer the one used for Pillars Of Eternity or the one used for Underrail.
Both are suited for a proper Fallout game.

As to how it would be developed, I'd demand that the developers replay the older games and then I'd demand that the established lore be adhered to at all costs but I'd also allow them to be free to create whatever they find interesting so long as it doesn't conflict with anything. But really though, if I got to decide how a proper Fallout game be developed then I'd say that quality is better than quantity. What good is 20 map nodes if they barely got shit in them. I'd scale it down to like 10 nodes at most and focus our attention on fleshing out as much as possible so that the games would be as reactive as possible to your stats/skills/perks/traits/gear/companions/reputation.

As to interesting game mechanics, I'd keep most of combat as similar to Fallout Tactics as possible and adopt some of the newer stuff that's been made, like in Wasteland 2 how grenades show their path and their explosion radius or how you could use taunts and shit as a way to buff/debuff NPC's. Mostly I'd keep a lot of it the same, just polishing it up. Like Charisma, I'd either get rid of it or implement a Etiquette system like Shadowrun Returns has so that the more charismatic you are the more unique dialogue options open up for you that can get you access to content you otherwise wouldn't be able to.

But honestly, I'd be fine with just a Fallout 1/2 clone with Fallout Tactics' combat mechanics adopted into it. I don't care about it being revolutionary. I just want another good proper Fallout game.
 
Id be cool 3D representation like they were going for with Van Buren, or maybe like Wasteland 2. That would fit well with me for the most part.

I wasn't a fan of Under rail mostly because of all the walking and back tracking. I just don't have time to spend hours walking around in a game doing nothing other than notice how bland something is. But I get the feeling you are going for, I would jsut institute the old travel system from the original Fallout's simply because it conveyed a larger world without having to make all of the useless garbage in between locations.

I have to agree with you Mr. Fish that pretty much the way I would go about it as well.

Btw, love your profile pic. Every time I see your posts they make me smile.
 
I'd say the POE engine or the one Larian uses for Divinity would be my choice. As for what I'd want to see, I rather like the squad mechanics in Wasteland 2, but I'm not married to turn based so it wouldn't matter if they went full Diablo style combat. I'd like to see various starting options, from BOS Knight to jet addicted wastelander and everything in between. I'd really, just as Mr Fish said, like a proper Fallout game, it doesn't need to be a clone, but it needs that feel.
 
I personally think Underrail's engine fit quite well for a Fallout game. Iirc Styg actually made the engine for Underrail from scratch, and since most of the criticism toward the game included the lack of sprinting/running mechanics, I predicted Styg would implement it, and many other features into the engine for newer patches of Underrail and/or future projects. Having said that, I also want to see how inXile's engine for Torment: Tides of Numenera and Obsidian's for Tyranny worked out. There's many engines out there fit well for a Fallout game.

However, we also need to consider that we have to prepare to let go, and begin again. Here's to waiting for some developers to make a game that can be on par, or maybe even replace, Fallout in our hearts. Or, better yet, maybe get to make our own game.
 
Letting go is not the issue here, well for me at least because I stopped playing Fallout 4 about 5 hours after I started, did my griping and moved on. The franchise is dead, and I feel we can all recognize that. But we can also revel in the things the franchise did well, and it is my belief that just because a developer destroyed it does not mean we should let all the innovation and lessons learned be forgotten and laid to rest.

We are humans, we create and destroy. Through these actions we find meaning in life.

I did think the engine for Under Rail was good, the game play isn't too bad and could use some more work in my opinion. I didn't like that the graphics were so dull though but that could be a art choice that does not reflect how the engine operates.

I would also be fine with another first person perspective if done correctly, but that is its own monster all together.
 
I actually like the art design of Underrail, that's one of the things that felt very Fallout-y to me.
 
When I say dull I mean that it could use more detail. I'm a fan of older looking games but I noticed there was a lot of asset replication and of low resolution. It is easy to achieve a well detailed art style that can fit with the Fallout style. Just don't paint it all grey and brown, add additional detail to the characters and world.
 
While I do get what you mean (there's just something about the classical's Fallouts's art direction), Underrail obviously have more variety and colors to it. I mean, look at the Institute, Core City, Junkyard, and the Foundry. I'm fine with the low resolution (since it's actually new engine), and despite of repetitive assets, with that kind of art direction, coupled with the ambient soundtracks (which I feel didn't even on par with Mark Morgan's Vault Archives), then you have a game that's genuinely immersive and atmospheric, since both the art direction and the ambient soundtracks works perfectly, together in harmony, to invoke the atmosphere and the feel of each places you explore.

It's like the game tried to challenge the classical Fallouts for the seat of Post-Apocalyptic cRPG. Of course, the game didn't succeed. But it was close enough, and I'd like to see Styg try again. Heck, there would be some other Post-Apocalyptic RPGs currently undergoing Kickstarter like Krai Mira, so we should really looking forward for that.
 
Pillars of Eternity, Shadowrun Returns, and Wasteland 2 are running on Unity engine, guys. I've played only SR from these three and it really sucked. UnderRail with its own proprietary engine handcrafted from scratch was slightly better, loading times are insane for such spartan graphics and small maps though!

These Kickstarted games couldn't sniff the sweat round Fallout's bollocks. Sadly, they broke the mold when they made it, this game is one of a kind, we won't see anything so raw and stylish anymore. I'm still enjoying F2 modifications much more than any entirely new game built on present engines, no kidding.

tl;dr: I'd rather play completely new and distinctive IP than bastardized Fallout.
 
Shouldn't this be in the "Future Fallout" section?

Anyway, I'd go for an InXile-Obsidian coalition development team. If I were to go for a turn based isometric CRPG Fallout game, I'd go for whatever engine fits the job the best and have slightly stylized 2D graphics with pre-rendered backgrounds. I find attempts at "photorealistic" isometric graphics to be ugly. I don't want to go full cartoonish like Shadowrun, but I'd like something that looks smooth and distinctive.

If I were to go for a 3D Fallout game, I'd probably go for anything but Gamebryo. FOX Engine, Unreal 4 whatever. Just. Not.Gamebryo.
 
So far not Obsidian nor Bethesda. Because in 1st case MCA and John Gonzalez are absent and about Bethesda you know more than me since the infamous (for Beth) NMA preview of F3.

For Fallout I'd like to see a new custom engine with different camera types, 1st/3rd person, isometric shooter type (for FO:РOS filthy fetishists) and point'n'click isometric. Kinda like The Witcher, the 1st one. Yeah, kind of modern and Crysis3-out-of-water-blower Aurora.
 
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I would take Tactics combat system and definitely Van Buren look/feel. I would use Unity3d or Unreal 4, which I already did in a little pet project (some shameless self promotion following):
 
What if someone could make a Fallout game using the engine of their choice (Without restriction). What engine would you enjoy playing/modding in that would make your experience far better compared to Bethesda's limp noodle of a game engine?

For my secondary question, how do you think it should be developed? As in would you put emphasis on lore, game play, etc..

What are interesting game mechanics or "things" you would like to see in the game?

I really don't get how the Creation engine is so bad. It seems to work pretty good for it's genre. I mean it has a lot of bugs, but it's fairly versatile. I think Fallout would be more interesting in a first person perspective.

I would attempt to get a balance of lore & gameplay, much like New Vegas. If it turns out that there's more lore than gameplay aspects, I'll add some more gameplay aspects, and vice versa.

EDIT: The game needs Brahmin tipping back, holy shit.
 
It really depends what type of game I would want.
If I want it to be 3D, I reckon CD Projekt Red could make a decent game out of it.
It would have to have an interesting map with trade routes and not everything being a red zone.
If I wanted an Isometric experience, maybe either Obsidian and Inixille. But again, I would expect stuff like trades routes, and maybe even an economic system. I would love to play a game where destroying a Town with a load of farms fucks up how other Towns get food and completely ruins their financial stability.
 
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