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So Old I'm Losing Radiation Signs
There is a controversy about a game on the fallout franchise, the game between Fallout:Brotherhood Of Steel & Fallout:New Vegas.
A game that has Fallout on its title, but barelly looks like a shadow of Fallout.
Still, that game was damn long and many of us have learnt to get used on its patterns and recognizable aspects.
So, let's say they consider the five other Fallouts as not close enough to their own Fallout, what would they do to edit them to appeal their own twisted sense of quality.
First, Fallout 1, Fallout 2, Fallout Tactics & Fallout:Brotherhood Of Steel would be in real-time, with a first-person perspective, in a continuous gameworld.
These four games and Fallout:New Vegas would have far less choices & consequences.
But what else would they do ?
I assume that the Enclave & the Unity would be always hostiles.
It wouldn't be possible to fail primary & secondary objectives, in Fallout:Tactics, thanks to many essential civilians, or the game considering success when you ignored some objectives.
In Fallout:New Vegas, you wouldn't have to kill Robert House, as he would have supported the NCR agains't the legion. (that you couldn't join)
Instead of Raul, you would have released Marcus and learned that he was the only remaining pacifist super-mutants.
In Broken Hills, Marcus would probably won't mind if you killed his fellow citizens, as long as you keep him as a follower.
In Necropolis, Set & his gang would have betrayed you instead of rewarding you if you did his quest, as it is more fun to kill ghouls.
The Master would have no backstory, would have to be fought, but he would be suddenly alone in his room. So has the Lieutenant.
The two unity stronghold couldn't be done in the order you want.
Fo1-Fo2 would be continuous gameworld, while keeping the distance, so it would be bigger map, full of useless empty locations.
So, in your opinion, what would they do on these games to cripple more the franchise ?
A game that has Fallout on its title, but barelly looks like a shadow of Fallout.
Still, that game was damn long and many of us have learnt to get used on its patterns and recognizable aspects.
So, let's say they consider the five other Fallouts as not close enough to their own Fallout, what would they do to edit them to appeal their own twisted sense of quality.
First, Fallout 1, Fallout 2, Fallout Tactics & Fallout:Brotherhood Of Steel would be in real-time, with a first-person perspective, in a continuous gameworld.
These four games and Fallout:New Vegas would have far less choices & consequences.
But what else would they do ?
I assume that the Enclave & the Unity would be always hostiles.
It wouldn't be possible to fail primary & secondary objectives, in Fallout:Tactics, thanks to many essential civilians, or the game considering success when you ignored some objectives.
In Fallout:New Vegas, you wouldn't have to kill Robert House, as he would have supported the NCR agains't the legion. (that you couldn't join)
Instead of Raul, you would have released Marcus and learned that he was the only remaining pacifist super-mutants.
In Broken Hills, Marcus would probably won't mind if you killed his fellow citizens, as long as you keep him as a follower.
In Necropolis, Set & his gang would have betrayed you instead of rewarding you if you did his quest, as it is more fun to kill ghouls.
The Master would have no backstory, would have to be fought, but he would be suddenly alone in his room. So has the Lieutenant.
The two unity stronghold couldn't be done in the order you want.
Fo1-Fo2 would be continuous gameworld, while keeping the distance, so it would be bigger map, full of useless empty locations.
So, in your opinion, what would they do on these games to cripple more the franchise ?